//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by Fernflower decompiler)
//

package org.linlinjava.litemall.gameserver.domain;

import io.netty.buffer.ByteBuf;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import org.linlinjava.litemall.gameserver.data.GameWriteTool;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

public class BuildFields implements Cloneable {
    public static Map data = new HashMap();
    public int key;
    public int type;
    private static final Map<String, BuildFields> FIELDS = new HashMap();
    private static final Logger log = LoggerFactory.getLogger(BuildFields.class);
    public static final String NAME = "name";
    public static final String STR = "str";
    public static final String PHY_POWER = "phy_power";
    public static final String ACCURATE = "accurate";
    public static final String CON = "con";
    public static final String LIFE = "life";
    public static final String MAX_LIFE = "max_life";
    public static final String DEF = "def";
    public static final String WIZ = "wiz";
    public static final String MAG_POWER = "mag_power";
    public static final String MANA = "mana";
    public static final String MAX_MANA = "max_mana";
    public static final String DEX = "dex";
    public static final String SPEED = "speed";
    public static final String PARRY = "parry";
    public static final String ATTRIB_POINT = "attrib_point";
    public static final String POLAR_POINT = "polar_point";
    public static final String STAMINA = "stamina";
    public static final String MAX_STAMINA = "max_stamina";
    public static final String TAO = "tao";
    public static final String FRIEND = "friend";
    public static final String TOTAL_PK = "total_pk";
    public static final String DEGREE = "degree";
    public static final String EXP = "exp";
    public static final String POT = "pot";
    public static final String CASH = "cash";
    public static final String BALANCE = "balance";
    public static final String GENDER = "gender";
    public static final String MASTER = "master";
    public static final String LEVEL = "level";
    public static final String SKILL = "skill";
    public static final String PARTY__NAME = "party/name";
    public static final String PARTY__CONTRIB = "party_contrib";
    public static final String NICK = "nick";
    public static final String NIL = "nil";
    public static final String TITLE = "title";
    public static final String NICE = "nice";
    public static final String REPUTATION = "reputation";
    public static final String COUPLE = "couple";
    public static final String ICON = "icon";
    public static final String TYPE = "type";
    public static final String DURABILITY = "durability";
    public static final String MAX_DURABILITY = "max_durability";
    public static final String POLAR = "polar";
    public static final String METAL = "metal";
    public static final String WOOD = "wood";
    public static final String WATER = "water";
    public static final String FIRE = "fire";
    public static final String EARTH = "earth";
    public static final String RESIST_METAL = "resist_metal";
    public static final String RESIST_WOOD = "resist_wood";
    public static final String RESIST_WATER = "resist_water";
    public static final String RESIST_FIRE = "resist_fire";
    public static final String RESIST_EARTH = "resist_earth";
    public static final String EXP_TO_NEXT_LEVEL = "exp_to_next_level";
    public static final String RESIST_POISON = "resist_poison";
    public static final String RESIST_FROZEN = "resist_frozen";
    public static final String RESIST_SLEEP = "resist_sleep";
    public static final String RESIST_FORGOTTEN = "resist_forgotten";
    public static final String RESIST_CONFUSION = "resist_confusion";
    public static final String LONGEVITY = "longevity";
    public static final String MARTIAL = "martial";
    public static final String INTIMACY = "intimacy";
    public static final String SHAPE = "shape";
    public static final String RESIST_POINT = "resist_point";
    public static final String LOYALTY = "loyalty";
    public static final String DOUBLE_HIT = "double_hit";
    public static final String STUNT = "stunt";
    public static final String COUNTER_ATTACK = "counter_attack";
    public static final String LIFE_RECOVER = "life_recover";
    public static final String MANA_RECOVER = "mana_recover";
    public static final String LIFE_RECOVER_RATE = "life_recover_rate";
    public static final String MANA_RECOVER_RATE = "mana_recover_rate";
    public static final String ITEM_TYPE = "item_type";
    public static final String TOTAL_SCORE = "total_score";
    public static final String COUNTER_ATTACK_RATE = "counter_attack_rate";
    public static final String DOUBLE_HIT_RATE = "double_hit_rate";
    public static final String STUNT_RATE = "stunt_rate";
    public static final String DAMAGE_SEL = "damage_sel";
    public static final String FAMILY = "family";
    public static final String REQ_STR = "req_str";
    public static final String TOTAL_DIED = "total_died";
    public static final String ITEM_UNIQUE = "item_unique";
    public static final String DAMAGE_SEL_RATE = "damage_sel_rate";
    public static final String PORTRAIT = "portrait";
    public static final String PASSIVE_MODE = "passive_mode";
    public static final String STATIC_MODE = "static_mode";
    public static final String SOURCE = "source";
    public static final String SIGNATURE = "signature";
    public static final String CHARACTER__HARMONY = "character_harmony";
    public static final String CHARACTER__KINDNESS = "character/kindness";
    public static final String CHARACTER__CAREFULNESS = "character/carefulness";
    public static final String CHARACTER__COURAGE = "character/courage";
    public static final String CHARACTER__DESC = "character/desc";
    public static final String PARTY__DESC = "party/desc";
    public static final String PARTY__JOB = "party/job";
    public static final String FAMILY_TITLE = "family_title";
    public static final String PARTY__TITLE = "party/title";
    public static final String APPRENTICE_TITLE = "apprentice_title";
    public static final String REQ_CON = "req_con";
    public static final String REQ_WIZ = "req_wiz";
    public static final String REQ_DEX = "req_dex";
    public static final String PET_LIFE_SHAPE = "pet_life_shape";
    public static final String PET_MANA_SHAPE = "pet_mana_shape";
    public static final String PET_SPEED_SHAPE = "pet_speed_shape";
    public static final String PET_PHY_SHAPE = "pet_phy_shape";
    public static final String PET_MAG_SHAPE = "pet_mag_shape";
    public static final String RANK = "rank";
    public static final String PENETRATE = "penetrate";
    public static final String SPECIAL_ICON = "special_icon";
    public static final String PENETRATE_RATE = "penetrate_rate";
    public static final String NIMBUS = "nimbus";
    public static final String SILVER_COIN = "silver_coin";
    public static final String GOLD_COIN = "gold_coin";
    public static final String EXTRA_LIFE = "extra_life";
    public static final String EXTRA_MANA = "extra_mana";
    public static final String HAVE_COIN_PWD = "have_coin_pwd";
    public static final String MAX_CASH = "max_cash";
    public static final String MAX_BALANCE = "max_balance";
    public static final String IGNORE_RESIST_METAL = "ignore_resist_metal";
    public static final String IGNORE_RESIST_WOOD = "ignore_resist_wood";
    public static final String IGNORE_RESIST_WATER = "ignore_resist_water";
    public static final String IGNORE_RESIST_FIRE = "ignore_resist_fire";
    public static final String IGNORE_RESIST_EARTH = "ignore_resist_earth";
    public static final String IGNORE_RESIST_FORGOTTEN = "ignore_resist_forgotten";
    public static final String IGNORE_RESIST_POISON = "ignore_resist_poison";
    public static final String IGNORE_RESIST_FROZEN = "ignore_resist_frozen";
    public static final String IGNORE_RESIST_SLEEP = "ignore_resist_sleep";
    public static final String IGNORE_RESIST_CONFUSION = "ignore_resist_confusion";
    public static final String SUPER_EXCLUSE_METAL = "super_excluse_metal";
    public static final String SUPER_EXCLUSE_WOOD = "super_excluse_wood";
    public static final String SUPER_EXCLUSE_WATER = "super_excluse_water";
    public static final String SUPER_EXCLUSE_FIRE = "super_excluse_fire";
    public static final String SUPER_EXCLUSE_EARTH = "super_excluse_earth";
    public static final String B_SKILL_LOW_COST = "B_skill_low_cost";
    public static final String C_SKILL_LOW_COST = "C_skill_low_cost";
    public static final String D_SKILL_LOW_COST = "D_skill_low_cost";
    public static final String SUPER_POISON = "super_poison";
    public static final String SUPER_SLEEP = "super_sleep";
    public static final String SUPER_FORGOTTEN = "super_forgotten";
    public static final String SUPER_CONFUSION = "super_confusion";
    public static final String SUPER_FROZEN = "super_frozen";
    public static final String ENHANCED_METAL = "enhanced_metal";
    public static final String ENHANCED_WOOD = "enhanced_wood";
    public static final String ENHANCED_WATER = "enhanced_water";
    public static final String ENHANCED_FIRE = "enhanced_fire";
    public static final String ENHANCED_EARTH = "enhanced_earth";
    public static final String MAG_DODGE = "mag_dodge";
    public static final String JINGUANG__ZHAXIAN_COUNTER_ATT_RATE = "jinguang_zhaxian_counter_att_rate";
    public static final String ZHAIYE__FEIHUA_COUNTER_ATT_RATE = "zhaiye_feihua_counter_att_rate";
    public static final String DISHUI__CHUANSHI_COUNTER_ATT_RATE = "dishui_chuanshi_counter_att_rate";
    public static final String JUHUO__FENTIAN_COUNTER_ATT_RATE = "juhuo_fentian_counter_att_rate";
    public static final String LUOTU__FEIYAN_COUNTER_ATT_RATE = "luotu_feiyan_counter_att_rate";
    public static final String METAL_MAG_POWER = "metal_mag_power";
    public static final String WOOD_MAG_POWER = "wood_mag_power";
    public static final String WATER_MAG_POWER = "water_mag_power";
    public static final String FIRE_MAG_POWER = "fire_mag_power";
    public static final String EARTH_MAG_POWER = "earth_mag_power";
    public static final String CARD_LEVEL = "card_level";
    public static final String MAX_CARD_AMOUNT = "max_card_amount";
    public static final String CARD_AMOUNT = "card_amount";
    public static final String IGNORE_ALL_RESIST_POLAR = "ignore_all_resist_polar";
    public static final String IGNORE_ALL_RESIST_EXCEPT = "ignore_all_resist_except";
    public static final String RELEASE_FORGOTTEN = "release_forgotten";
    public static final String RELEASE_POISON = "release_poison";
    public static final String RELEASE_FROZEN = "release_frozen";
    public static final String RELEASE_SLEEP = "release_sleep";
    public static final String RELEASE_CONFUSION = "release_confusion";
    public static final String TAO_EX = "tao_ex";
    public static final String OWNER_NAME = "owner_name";
    public static final String BACKUP_LOYALTY = "backup_loyalty";
    public static final String USE_SKILL_D = "use_skill_d";
    public static final String MAX_DEGREE = "max_degree";
    public static final String COST_NUM = "cost_num";
    public static final String CON_MAX = "con_max";
    public static final String STR_MAX = "str_max";
    public static final String WIZ_MAX = "wiz_max";
    public static final String DEX_MAX = "dex_max";
    public static final String CON_ADD = "con_add";
    public static final String STR_ADD = "str_add";
    public static final String WIZ_ADD = "wiz_add";
    public static final String DEX_ADD = "dex_add";
    public static final String PRACTICE_TIMES = "practice_times";
    public static final String DOUBLE_POINTS = "double_points";
    public static final String ENABLE_DOUBLE_POINTS = "enable_double_points";
    public static final String CAN_BUY_DP_TIMES = "can_buy_dp_times";
    public static final String ONLINE = "online";
    public static final String ARENA_RANK = "arena_rank";
    public static final String PARTY_NAME = "party_name";
    public static final String UNIDENTIFIED = "unidentified";
    public static final String DEGREE_32 = "degree_32";
    public static final String STORE_EXP = "store_exp";
    public static final String EQUIP_IDENTIFY = "equip_identify";
    public static final String DESC = "desc";
    public static final String EQUIP_TYPE = "equip_type";
    public static final String AMOUNT = "amount";
    public static final String OWNER_ID = "owner_id";
    public static final String REQ_LEVEL = "req_level";
    public static final String ATTRIB = "attrib";
    public static final String VALUE = "value";
    public static final String REBUILD_LEVEL = "rebuild_level";
    public static final String COLOR = "color";
    public static final String QUALITY = "quality";
    public static final String USE_TIMES = "use_times";
    public static final String MAX_USE_TIMES = "max_use_times";
    public static final String CARPET_RADIUS = "carpet_radius";
    public static final String EQUIP_PAGE = "equip_page";
    public static final String MAX_REQ_LEVEL = "max_req_level";
    public static final String CREATE_TIME = "create_time";
    public static final String CT_DATA__SCORE = "ct_datascore";
    public static final String CT_DATA__TOP_RANK = "ct_data_top_rank";
    public static final String REAL_DESC = "real_desc";
    public static final String ALL_ATTRIB = "all_attrib";
    public static final String ALL_POLAR = "all_polar";
    public static final String ALL_RESIST_POLAR = "all_resist_polar";
    public static final String ALL_RESIST_EXCEPT = "all_resist_except";
    public static final String ALL_SKILL = "all_skill";
    public static final String MSTUNT_RATE = "mstunt_rate";
    public static final String SKILL_DEVELOP__EXP = "skill_develop/exp";
    public static final String SKILL_DEVELOP__INTIMACY = "skill_develop/intimacy";
    public static final String LIFE_EFFECT = "life_effect";
    public static final String MANA_EFFECT = "mana_effect";
    public static final String ATTACK_EFFECT = "attack_effect";
    public static final String SPEED_EFFECT = "speed_effect";
    public static final String PHY_EFFECT = "phy_effect";
    public static final String MAG_EFFECT = "mag_effect";
    public static final String PHY_ABSORB = "phy_absorb";
    public static final String MAG_ABSORB = "mag_absorb";
    public static final String ADD_MAX_LIFE = "add_max_life";
    public static final String ADD_MAX_MANA = "add_max_mana";
    public static final String ADD_USER_LEVEL = "add_user_level";
    public static final String ADD_RANDOM_SKILL = "add_random_skill";
    public static final String DOUBLE_TIME = "double_time";
    public static final String ADD_PET_LEVEL = "add_pet_level";
    public static final String PET_AHEAD_SKILL = "pet_ahead_skill";
    public static final String PET_LONGEVITY = "pet_longevity";
    public static final String UPGRADE_TYPE = "upgrade_type";
    public static final String ADD_PET_EXP = "add_pet_exp";
    public static final String HOUSE__ID = "house/id";
    public static final String HOUSE__HOUSE_CLASS = "house_house_class";
    public static final String PLANT_LEVEL = "plant_level";
    public static final String PLANT_EXP = "plant_exp";
    public static final String TO_BE_DELETED = "to_be_deleted";
    public static final String LOCKED = "locked";
    public static final String PET_UPGRADED = "pet_upgraded";
    public static final String LEFT_TIME_TO_DELETE = "left_time_to_delete";
    public static final String EXTRA_DESC = "extra_desc";
    public static final String PHY_REBUILD_LEVEL = "phy_rebuild_level";
    public static final String MAG_REBUILD_LEVEL = "mag_rebuild_level";
    public static final String RAW_NAME = "raw_name";
    public static final String SUIT_POLAR = "suit_polar";
    public static final String SUIT_ENABLED = "suit_enabled";
    public static final String GIFT = "gift";
    public static final String RECOGNIZE__RECOGNIZED = "recognize_recognized";
    public static final String PARTY_STAGE_PARTY_NAME = "party_stage_party_name";
    public static final String PARTY_STAGE_PASSED_COUNT = "party_stage_passed_count";
    public static final String PARTY_STAGE_COST_TIME = "party_stage_cost_time";
    public static final String PARTY_STAGE_MEMBER_NAME = "party_stage_member_name";
    public static final String PROP2_COLOR = "prop2_color";
    public static final String WRESTLE__SCORE = "wrestlescore";
    public static final String WRESTLE_SCORE = "wrestle_score";
    public static final String DEF_EFFECT = "def_effect";
    public static final String COMBAT_GUARD = "combat_guard";
    public static final String COMBINED = "combined";
    public static final String WEAPON_ICON = "weapon_icon";
    public static final String SUIT_ICON = "suit_icon";
    public static final String ORG_ICON = "org_icon";
    public static final String TAO_EFFECT = "tao_effect";
    public static final String MOUNT_TYPE = "mount_type";
    public static final String SUIT_LIGHT_EFFECT = "suit_light_effect";
    public static final String SUIT_POLAR_PREVIEW = "suit_polar_preview";
    public static final String SIGNATURE_ = "signature";
    public static final String INSIDER_TIME = "insider_time";
    public static final String USER_STATE = "user_state";
    public static final String AUTO_REPLY = "auto_reply";
    public static final String FRIEND_IMAGE = "friend_image";
    public static final String GID = "gid";
    public static final String IID_STR = "iid_str";
    public static final String AUTO_FIGHT = "auto_fight";
    public static final String FREE_RENAME = "free_rename";
    public static final String VOUCHER = "voucher";
    public static final String USE_MONEY_TYPE = "use_money_type";
    public static final String LOCK_EXP = "lock_exp";
    public static final String SHUADAO__JIJI__RULVLING = "shuadaojiji_rulvling";
    public static final String FETCH_NICE = "fetch_nice";
    public static final String RECHARGE = "recharge";
    public static final String EXTRA_LIFE_EFFECT = "extra_life_effect";
    public static final String EXTRA_MANA_EFFECT = "extra_mana_effect";
    public static final String EXTRA_MAG_EFFECT = "extra_mag_effect";
    public static final String EXTRA_PHY_EFFECT = "extra_phy_effect";
    public static final String EXTRA_SPEED_EFFECT = "extra_speed_effect";
    public static final String MORPH_LIFE_TIMES = "morph_life_times";
    public static final String MORPH_MANA_TIMES = "morph_mana_times";
    public static final String MORPH_SPEED_TIMES = "morph_speed_times";
    public static final String MORPH_PHY_TIMES = "morph_phy_times";
    public static final String MORPH_MAG_TIMES = "morph_mag_times";
    public static final String MORPH_LIFE_STAT = "morph_life_stat";
    public static final String MORPH_MANA_STAT = "morph_mana_stat";
    public static final String MORPH_SPEED_STAT = "morph_speed_stat";
    public static final String MORPH_PHY_STAT = "morph_phy_stat";
    public static final String MORPH_MAG_STAT = "morph_mag_stat";
    public static final String FREE_UNLOCK_EXP_TIMES = "free_unlock_exp_times";
    public static final String WEEK_ACT = "week_act";
    public static final String COMEBACK_FLAG = "comeback_flag";
    public static final String PLACED_AMOUNT = "placed_amount";
    public static final String ACHIEVE = "achieve";
    public static final String ACHIEVE_NAME = "achieve_name";
    public static final String ACHIEVE_TIME = "achieve_time";
    public static final String UPGRADE__STATE = "upgrade_state";
    public static final String UPGRADE__TYPE = "upgrade_type";
    public static final String UPGRADE__LEVEL = "upgrade_level";
    public static final String UPGRADE__EXP = "upgrade_exp";
    public static final String UPGRADE__EXP_TO_NEXT_LEVEL = "upgrade_exp_to_next_level";
    public static final String UPGRADE__MAX_POLAR_EXTRA = "upgrade_max_polar_extra";
    public static final String UPGRADE_LEVEL = "upgrade_level";
    public static final String HAS_UPGRADED = "has_upgraded";
    public static final String LIMIT_USE_TIME = "limit_use_time";
    public static final String FASION_TYPE = "fasion_type";
    public static final String FOOD_NUM = "food_num";
    public static final String MAX_FOOD_NUM = "max_food_num";
    public static final String HOUSE_ID = "house_id";
    public static final String COMFORT = "comfort";
    public static final String COUPLE_NAME = "couple_name";
    public static final String HOUSE_TYPE = "house_type";
    public static final String SUB_TYPE = "sub_type";
    public static final String COUPLE_GID = "couple_gid";
    public static final String EXP_WARE_DATA__UNLOCK_TIME = "exp_ware_data_unlock_time";
    public static final String EXP_WARE_DATA__LOCK_TIME = "exp_ware_data_lock_time";
    public static final String EXP_WARE_DATA__EXP_WARE = "exp_ware_data_exp_ware";
    public static final String EXP_WARE_DATA__FETCH_TIMES = "exp_ware_data_fetch_times";
    public static final String EXP_WARE_DATA__TODAY_FETCH_TIMES = "exp_ware_data_today_fetch_times";
    public static final String ENHANCED_PHY = "enhanced_phy";
    public static final String IGNORE_MAG_DODGE = "ignore_mag_dodge";
    public static final String POPULAR = "popular";
    public static final String TRADING_GOODS_GID = "trading_goods_gid";
    public static final String TRADING_STATE = "trading_state";
    public static final String TRADING_LEFT_TIME = "trading_left_time";
    public static final String TRADING_PRICE = "trading_price";
    public static final String TRADING_ORG_PRICE = "trading_org_price";
    public static final String TRADING_CG_PRICE_TI = "trading_cg_price_ti";
    public static final String TRADING_CG_PRICE_CT = "trading_cg_price_ct";
    public static final String CHAR_ONLINE_STATE = "char_online_state";
    public static final String TRADING_SELL_BUY_TYPE = "trading_sell_buy_type";
    public static final String TRADING_APPOINTEE_NAME = "trading_appointee_name";
    public static final String TRADING_BUYOUT_PRICE = "trading_buyout_price";
    public static final String DAN_DATA__STATE = "dan_data/state";
    public static final String DAN_DATA__STAGE = "dan_data_stage";
    public static final String DAN_DATA__EXP = "dan_data_exp";
    public static final String DAN_DATA__EXP_TO_NEXT_LEVEL = "dan_data_exp_to_next_level";
    public static final String DAN_DATA__ATTRIB_POINT = "dan_data_attrib_point";
    public static final String DAN_DATA__POLAR_POINT = "dan_data_polar_point";
    public static final String NOT_CHECK_BW = "not_check_bw";
    public static final String HAS_BREAK_LV_LIMIT = "has_break_lv_limit";
    public static final String DAN_DATA__TODAY_EXP = "dan_data_today_exp";
    public static final String SOUL_STATE = "soul_state";
    public static final String HORN_NAME = "horn_name";
    public static final String JEWELRY_ESSENCE = "jewelry_essence";
    public static final String TRANSFORM_NUM = "transform_num";
    public static final String TRANSFORM_COOL_TI = "transform_cool_ti";
    public static final String MARRIAGE_START_TIME = "marriage_start_time";
    public static final String BOOK_ID = "book_id";
    public static final String FASION_CUSTOM_DISABLE = "fasion_custom_disable";
    public static final String FASION_EFFECT_DISABLE = "fasion_effect_disable";
    public static final String MARRIAGE__BOOK_ID = "marriage_book_id";
    public static final String STRENGTHEN_JEWELRY_NUM = "strengthen_jewelry_num";
    public static final String STRENGTHEN_LEVEL = "strengthen_level";
    public static final String STRENGTHEN_EXP = "strengthen_exp";
    public static final String STRENGTHEN_DEGREE = "strengthen_degree";
    public static final String MON_TAO = "mon_tao";
    public static final String MON_TAO_EX = "mon_tao_ex";
    public static final String LAST_MON_TAO = "last_mon_tao";
    public static final String LAST_MON_TAO_EX = "last_mon_tao_ex";
    public static final String MON_MARTIAL = "mon_martial";
    public static final String LAST_MON_MARTIAL = "last_mon_martial";
    public static final String MON_TAO_RANK = "mon_tao_rank";
    public static final String PHY_REBUILD_RATE = "phy_rebuild_rate";
    public static final String MAG_REBUILD_RATE = "mag_rebuild_rate";
    public static final String LIFE_ADD_TEMP = "life_add_temp";
    public static final String MANA_ADD_TEMP = "mana_add_temp";
    public static final String PHY_POWER_ADD_TEMP = "phy_power_add_temp";
    public static final String MAG_POWER_ADD_TEMP = "mag_power_add_temp";
    public static final String SPEED_ADD_TEMP = "speed_add_temp";
    public static final String DEF_ADD_TEMP = "def_add_temp";
    public static final String PHY_REBUILD_ADD = "phy_rebuild_add";
    public static final String MAG_REBUILD_ADD = "mag_rebuild_add";
    public static final String PET_LIFE_SHAPE_TEMP = "pet_life_shape_temp";
    public static final String PET_MANA_SHAPE_TEMP = "pet_mana_shape_temp";
    public static final String PET_SPEED_SHAPE_TEMP = "pet_speed_shape_temp";
    public static final String PET_PHY_SHAPE_TEMP = "pet_phy_shape_temp";
    public static final String PET_MAG_SHAPE_TEMP = "pet_mag_shape_temp";
    public static final String EVOLVE_DEGREE = "evolve_degree";
    public static final String POWER = "power";
    public static final String SKILL_LOW_COST = "skill_low_cost";
    public static final String REBUILD_DEGREE = "rebuild_degree";
    public static final String TIME = "time";
    public static final String EFFECT_FOOT = "effect_foot";
    public static final String FIGHT_SCORE = "fight_score";
    public static final String RECV_GID = "recv_gid";
    public static final String SUIT_LEVEL = "suit_level";
    public static final String SUIT_DEGREE = "suit_degree";
    public static final String STATUS_POISON = "status_poison";
    public static final String STATUS_SLEEP = "status_sleep";
    public static final String STATUS_FORGOTTEN = "status_forgotten";
    public static final String STATUS_FROZEN = "status_frozen";
    public static final String STATUS_CONFUSION = "status_confusion";
    public static final String STATUS_JOINT_ATTACK = "status_joint_attack";
    public static final String STATUS_REVIVE = "status_revive";
    public static final String STATUS_STUNT = "status_stunt";
    public static final String STATUS_DOUBLE_HIT = "status_double_hit";
    public static final String STATUS_DAMAGE_SEL = "status_damage_sel";
    public static final String STATUS_COUNTER_ATTACK = "status_counter_attack";
    public static final String STATUS_PROTECTED = "status_protected";
    public static final String STATUS_SPEED = "status_speed";
    public static final String STATUS_PHY_POWER = "status_phy_power";
    public static final String STATUS_DEFENSE = "status_defense";
    public static final String STATUS_MAX_LIFE = "status_max_life";
    public static final String STATUS_DODGE = "status_dodge";
    public static final String STATUS_DEF = "status_def";
    public static final String STATUS_RECOVER_LIFE = "status_recover_life";
    public static final String STATUS_METAL = "status_metal";
    public static final String STATUS_WOOD = "status_wood";
    public static final String STATUS_WATER = "status_water";
    public static final String STATUS_FIRE = "status_fire";
    public static final String STATUS_EARTH = "status_earth";
    public static final String STATUS_LEECH_PHY_DAMAGE = "status_leech_phy_damage";
    public static final String STATUS_LEECH_MAG_DAMAGE = "status_leech_mag_damage";
    public static final String STATUS_PASSIVE_ATTACK = "status_passive_attack";
    public static final String STATUS_DEADLY_KISS = "status_deadly_kiss";
    public static final String STATUS_LOYALTY = "status_loyalty";
    public static final String STATUS_IMMUNE_PHY_DAMAGE = "status_immune_phy_damage";
    public static final String STATUS_IMMUNE_MAG_DAMAGE = "status_immune_mag_damage";
    public static final String STATUS_POLAR_CHANGED = "status_polar_changed";
    public static final String STATUS_FANZHUAN_QIANKUN = "status_fanzhuan_qiankun";
    public static final String STATUS_MANA_SHIELD = "status_mana_shield";
    public static final String STATUS_PASSIVE_MAG_ATTACK = "status_passive_mag_attack";
    public static final String STATUS_ADD_LIFE_BY_MANA = "status_add_life_by_mana";
    public static final String COMBAT_GUARD_INDEX = "combat_guard_index";
    public static final String SALARY = "salary";
    public static final String PARTY = "party";
    public static final String POPULATION = "population";
    public static final String PARTY_WAR_WIN = "party_war_win";
    public static final String LEVEL_UP_TIME = "level_up_time";
    public static final String HIGEST_XIANGY = "higest_xiangy";
    public static final String HIGEST_CHUB = "higest_chub";
    public static final String HIGEST_FUM = "higest_fum";
    public static final String HIGEST_TONGTT = "higest_tongtt";
    public static final String HIGEST_YASBY = "higest_yasby";
    public static final String TONTT_LAYER = "tontt_layer";
    public static final String MONEY = "money";
    public static final String TAO_RANK = "tao_rank";
    public static final String LOTTERY_TIMES = "lottery_times";
    public static final String SHADOW_SELF = "shadow_self";
    public static final String ENCHANT = "enchant";
    public static final String ENCHANT_NIMBUS = "enchant_nimbus";
    public static final String MAX_ENCHANT_NIMBUS = "max_enchant_nimbus";
    public static final String CARD_TYPE = "card_type";
    public static final String EFFECT_TIME = "effect_time";
    public static final String SHENMU_POINTS = "shenmu_points";
    public static final String ENABLE_SHENMU_POINTS = "enable_shenmu_points";
    public static final String GIFT_KEY = "gift_key";
    public static final String EXPIRED_TIME = "expired_time";
    public static final String EVOLVE = "evolve";
    public static final String INSIDER_LEVEL = "insider_level";
    public static final String EVOLVE_LEVEL = "evolve_level";
    public static final String MAILING_ITEM_TIMES = "mailing_item_times";
    public static final String MOUNT_ATTRIB__END_TIME = "mount_attrib_end_time";
    public static final String MOUNT_ATTRIB__MOVE_SPEED = "mount_attribmove_speed";
    public static final String CAPACITY_LEVEL = "capacity_level";
    public static final String HIDE_MOUNT = "hide_mount";
    public static final String DEADLINE = "deadline";
    public static final String MERGE_RATE = "merge_rate";
    public static final String EQUIP_PERFECT_PERCENT = "equip_perfect_percent";
    public static final String DUNWU_TIMES = "dunwu_times";
    public static final String DUNWU_RATE = "dunwu_rate";
    public static final String PET_ANGER = "pet_anger";
    public static final String STATUS_HUANBING_ZHIJI = "status_huanbing_zhiji";
    public static final String STATUS_AITONG_YUJUE = "status_aitong_yujue";
    public static final String STATUS_SHUSHOU_JIUQIN = "status_shushou_jiuqin";
    public static final String STATUS_WENFENG_SANGDAN = "status_wenfeng_sangdan";
    public static final String STATUS_YANGJING_XURUI = "status_yangjing_xurui";
    public static final String STATUS_XUWU = "status_xuwu";
    public static final String ITEM_POLAR = "item_polar";
    public static final String SHUADAO__ZIQIHONGMENG = "shuadao_ziqihongmeng";
    public static final String EXTRA_SKILL = "extra_skill";
    public static final String EXTRA_SKILL_LEVEL = "extra_skill_level";
    public static final String DIANDQK_FROZEN_ROUND = "diandqk_frozen_round";
    public static final String STATUS_CHAOFENG = "status_chaofeng";
    public static final String STATUS_DIANDAO_QIANKUN = "status_diandao_qiankun";
    public static final String STATUS_JINGANGQUAN = "status_jingangquan";
    public static final String STATUS_QINMI_WUJIAN = "status_qinmi_wujian";
    public static final String STATUS_TIANYAN = "status_tianyan";
    public static final String STATUS_WUJI_BIFAN = "status_wuji_bifan";
    public static final String STATUS_SHOW_OPPONENT_LIFE = "status_show_opponent_life";
    public static final String STATUS_ADD_LIFE_BY_MANA_ADD = "status_add_life_by_mana_add";
    public static final String STATUS_RECOVER_LIFE_ADD = "status_recover_life_add";
    public static final String STATUS_DEF_ADD = "status_def_add";
    public static final String STATUS_PHY_POWER_ADD = "status_phy_power_add";
    public static final String STATUS_MAG_POWER_ADD = "status_mag_power_add";
    public static final String STATUS_SPEED_ADD = "status_speed_add";
    public static final String BROTHER__APPELLATION = "brother/appellation";
    public static final String SHUADAO__RUYI_POINT = "shuadao_ruyi_point";
    public static final String CHUSHI_EX = "chushi_ex";
    public static final String PHY_POWER_WITHOUT_INTIMACY = "phy_power_without_intimacy";
    public static final String MAG_POWER_WITHOUT_INTIMACY = "mag_power_without_intimacy";
    public static final String DEF_WITHOUT_INTIMACY = "def_without_intimacy";
    public static final String ORIGIN_INTIMACY = "origin_intimacy";
    public static final String DOUCHONG_RANK = "douchong_rank";
    public static final String UPGRADE_IMMORTAL = "upgrade_immortal";
    public static final String UPGRADE_MAGIC = "upgrade_magic";
    public static final String UPGRADE__TOTAL = "upgrade_total";
    public static final String ARTIFACT_UPGRADED_ENABLED = "artifact_upgraded_enabled";
    public static final String STATUS_QISHA_YIN = "status_qisha_yin";
    public static final String STATUS_QISHA_YANG = "status_qisha_yang";
    public static final String ECLOSION = "eclosion";
    public static final String ECLOSION_NIMBUS = "eclosion_nimbus";
    public static final String MAX_ECLOSION_NIMBUS = "max_eclosion_nimbus";
    public static final String STATUS_ALL_RESIST_EXCEPT_ADD = "status_all_resist_except_add";
    public static final String ECLOSION_STAGE = "eclosion_stage";
    public static final String STATUS_YANCHUAN_SHENJIAO = "status_yanchuan_shenjiao";
    public static final String BOSS_ANGER = "boss_anger";
    public static final String HIGEST_SCORE = "higest_score";
    public static final String PARTY__ID = "party/id";
    public static final String STATUS_DAOFA_WUBIAN = "status_daofa_wubian";
    public static final String OBTAIN_TIME = "obtain_time";
    public static final String EFFECT_WAIST = "effect_waist";
    public static final String EFFECT_HEAD = "effect_head";
    public static final String STATUS_WEIYA = "status_weiya";
    public static final String STATUS_WEIYA_COUNT = "status_weiya_count";
    public static final String GRAPHIC_INSTRUCTION_MARK = "graphic_instruction_mark";
    public static final String STATUS_DILIEBO_FLAG = "status_diliebo_flag";
    public static final String PART_INDEX = "part_index";
    public static final String PART_COLOR_INDEX = "part_color_index";
    public static final String NPC_CHAT = "npc_chat";
    public static final String FOLLOW_PET_TYPE = "follow_pet_type";
    public static final String DYE_ICON = "dye_icon";
    public static final String FASION_ID = "fasion_id";
    public static final String FASION_VISIBLE = "fasion_visible";
    public static final String SHIDAO__DAHUI = "shidao-dahui";
    public static final String HIGEST_FEIXDX = "higest_feixdx";
    public static final String OPEN_STATE = "open_state";
    public static final String SHUADAO__CHONGFENG_SAN = "shuadaochongfeng_san";
    public static final String CHAT_FLOOR = "chat_floor";
    public static final String ALIAS = "alias";
    public static final String CHAT_HEAD = "chat_head";
    public static final String MARRIAGE__MARRY_ID = "marriagemarry_id";
    public static final String MARRIAGE__COUPLE_GID = "marriage_couple_gid";
    public static final String GM_ATTRIBS__SPEED = "gm_attribsspeed";
    public static final String GM_ATTRIBS__DEF = "gm_attribsdef";
    public static final String GM_ATTRIBS__MAG_POWER = "gm_attribsmag_power";
    public static final String GM_ATTRIBS__PHY_POWER = "gm_attribsphy_power";
    public static final String GM_ATTRIBS__MAX_MANA = "gm_attribsmax_mana";
    public static final String GM_ATTRIBS__MAX_LIFE = "gm_attribsmax_life";
    public static final String SHOW_SANDGLASS = "show_sandglass";
    public static final String POLICE_KILL_NUM = "police_kill_num";
    public static final String BULLY_KILL_NUM = "bully_kill_num";
    public static final String SERVER_NAME = "server_name";
    public static final String SETTING__REFUSE_BE_ADD_LEVEL = "setting_refuse_be_add_level";
    public static final String SETTING__AUTO_REPLY_MSG = "settingauto_reply_msg";
    public static final String SETTING__REFUSE_STRANGER_LEVEL = "settingrefuse_stranger_level";
    public static final String ANNOUNCEMENT = "announcement";
    public static final String SETTING = "setting";
    public static final String MEMBER_GID = "member_gid";
    public static final String LEADER_GID = "leader_gid";
    public static final String GROUP_ID = "group_id";
    public static final String GROUP_NAME = "group_name";
    public static final String DIST_NAME = "dist_name";

    public static void add() {
        data.put("dist_name", "dist_name");
        data.put("nil", "nil");
        data.put("name", "name");
        data.put("str", "str");
        data.put("phy_power", "phy_power");
        data.put("accurate", "accurate");
        data.put("con", "con");
        data.put("life", "life");
        data.put("max_life", "max_life");
        data.put("def", "def");
        data.put("wiz", "wiz");
        data.put("mag_power", "mag_power");
        data.put("mana", "mana");
        data.put("max_mana", "max_mana");
        data.put("dex", "dex");
        data.put("speed", "speed");
        data.put("parry", "parry");
        data.put("attrib_point", "attrib_point");
        data.put("polar_point", "polar_point");
        data.put("stamina", "stamina");
        data.put("max_stamina", "max_stamina");
        data.put("tao", "tao");
        data.put("friend", "friend");
        data.put("total_pk", "total_pk");
        data.put("degree", "degree");
        data.put("exp", "exp");
        data.put("pot", "pot");
        data.put("cash", "cash");
        data.put("balance", "balance");
        data.put("gender", "gender");
        data.put("master", "master");
        data.put("level", "level");
        data.put("skill", "skill");
        data.put("party/name", "party/name");
        data.put("party_contrib", "party_contrib");
        data.put("nick", "nick");
        data.put("title", "title");
        data.put("nice", "nice");
        data.put("reputation", "reputation");
        data.put("couple", "couple");
        data.put("icon", "icon");
        data.put("type", "type");
        data.put("durability", "durability");
        data.put("max_durability", "max_durability");
        data.put("polar", "polar");
        data.put("metal", "metal");
        data.put("wood", "wood");
        data.put("water", "water");
        data.put("fire", "fire");
        data.put("earth", "earth");
        data.put("resist_metal", "resist_metal");
        data.put("resist_wood", "resist_wood");
        data.put("resist_water", "resist_water");
        data.put("resist_fire", "resist_fire");
        data.put("resist_earth", "resist_earth");
        data.put("exp_to_next_level", "exp_to_next_level");
        data.put("resist_poison", "resist_poison");
        data.put("resist_frozen", "resist_frozen");
        data.put("resist_sleep", "resist_sleep");
        data.put("resist_forgotten", "resist_forgotten");
        data.put("resist_confusion", "resist_confusion");
        data.put("longevity", "longevity");
        data.put("martial", "martial");
        data.put("intimacy", "intimacy");
        data.put("shape", "shape");
        data.put("resist_point", "resist_point");
        data.put("loyalty", "loyalty");
        data.put("double_hit", "double_hit");
        data.put("stunt", "stunt");
        data.put("counter_attack", "counter_attack");
        data.put("life_recover", "life_recover");
        data.put("mana_recover", "mana_recover");
        data.put("life_recover_rate", "life_recover_rate");
        data.put("mana_recover_rate", "mana_recover_rate");
        data.put("item_type", "item_type");
        data.put("total_score", "total_score");
        data.put("counter_attack_rate", "counter_attack_rate");
        data.put("double_hit_rate", "double_hit_rate");
        data.put("stunt_rate", "stunt_rate");
        data.put("damage_sel", "damage_sel");
        data.put("family", "family");
        data.put("req_str", "req_str");
        data.put("total_died", "total_died");
        data.put("item_unique", "item_unique");
        data.put("damage_sel_rate", "damage_sel_rate");
        data.put("portrait", "portrait");
        data.put("passive_mode", "passive_mode");
        data.put("static_mode", "static_mode");
        data.put("source", "source");
        data.put("signature", "signature");
        data.put("character_harmony", "character_harmony");
        data.put("character/kindness", "character/kindness");
        data.put("character/carefulness", "character/carefulness");
        data.put("character/courage", "character/courage");
        data.put("character/desc", "character/desc");
        data.put("party/desc", "party/desc");
        data.put("party/job", "party/job");
        data.put("family_title", "family_title");
        data.put("party/title", "party/title");
        data.put("apprentice_title", "apprentice_title");
        data.put("req_con", "req_con");
        data.put("req_wiz", "req_wiz");
        data.put("req_dex", "req_dex");
        data.put("pet_life_shape", "pet_life_shape");
        data.put("pet_mana_shape", "pet_mana_shape");
        data.put("pet_speed_shape", "pet_speed_shape");
        data.put("pet_phy_shape", "pet_phy_shape");
        data.put("pet_mag_shape", "pet_mag_shape");
        data.put("rank", "rank");
        data.put("penetrate", "penetrate");
        data.put("special_icon", "special_icon");
        data.put("penetrate_rate", "penetrate_rate");
        data.put("nimbus", "nimbus");
        data.put("silver_coin", "silver_coin");
        data.put("gold_coin", "gold_coin");
        data.put("extra_life", "extra_life");
        data.put("extra_mana", "extra_mana");
        data.put("have_coin_pwd", "have_coin_pwd");
        data.put("max_cash", "max_cash");
        data.put("max_balance", "max_balance");
        data.put("ignore_resist_metal", "ignore_resist_metal");
        data.put("ignore_resist_wood", "ignore_resist_wood");
        data.put("ignore_resist_water", "ignore_resist_water");
        data.put("ignore_resist_fire", "ignore_resist_fire");
        data.put("ignore_resist_earth", "ignore_resist_earth");
        data.put("ignore_resist_forgotten", "ignore_resist_forgotten");
        data.put("ignore_resist_poison", "ignore_resist_poison");
        data.put("ignore_resist_frozen", "ignore_resist_frozen");
        data.put("ignore_resist_sleep", "ignore_resist_sleep");
        data.put("ignore_resist_confusion", "ignore_resist_confusion");
        data.put("super_excluse_metal", "super_excluse_metal");
        data.put("super_excluse_wood", "super_excluse_wood");
        data.put("super_excluse_water", "super_excluse_water");
        data.put("super_excluse_fire", "super_excluse_fire");
        data.put("super_excluse_earth", "super_excluse_earth");
        data.put("B_skill_low_cost", "B_skill_low_cost");
        data.put("C_skill_low_cost", "C_skill_low_cost");
        data.put("D_skill_low_cost", "D_skill_low_cost");
        data.put("super_poison", "super_poison");
        data.put("super_sleep", "super_sleep");
        data.put("super_forgotten", "super_forgotten");
        data.put("super_confusion", "super_confusion");
        data.put("super_frozen", "super_frozen");
        data.put("enhanced_metal", "enhanced_metal");
        data.put("enhanced_wood", "enhanced_wood");
        data.put("enhanced_water", "enhanced_water");
        data.put("enhanced_fire", "enhanced_fire");
        data.put("enhanced_earth", "enhanced_earth");
        data.put("mag_dodge", "mag_dodge");
        data.put("jinguang_zhaxian_counter_att_rate", "jinguang_zhaxian_counter_att_rate");
        data.put("zhaiye_feihua_counter_att_rate", "zhaiye_feihua_counter_att_rate");
        data.put("dishui_chuanshi_counter_att_rate", "dishui_chuanshi_counter_att_rate");
        data.put("juhuo_fentian_counter_att_rate", "juhuo_fentian_counter_att_rate");
        data.put("luotu_feiyan_counter_att_rate", "luotu_feiyan_counter_att_rate");
        data.put("metal_mag_power", "metal_mag_power");
        data.put("wood_mag_power", "wood_mag_power");
        data.put("water_mag_power", "water_mag_power");
        data.put("fire_mag_power", "fire_mag_power");
        data.put("earth_mag_power", "earth_mag_power");
        data.put("card_level", "card_level");
        data.put("max_card_amount", "max_card_amount");
        data.put("card_amount", "card_amount");
        data.put("ignore_all_resist_polar", "ignore_all_resist_polar");
        data.put("ignore_all_resist_except", "ignore_all_resist_except");
        data.put("release_forgotten", "release_forgotten");
        data.put("release_poison", "release_poison");
        data.put("release_frozen", "release_frozen");
        data.put("release_sleep", "release_sleep");
        data.put("release_confusion", "release_confusion");
        data.put("tao_ex", "tao_ex");
        data.put("owner_name", "owner_name");
        data.put("backup_loyalty", "backup_loyalty");
        data.put("use_skill_d", "use_skill_d");
        data.put("max_degree", "max_degree");
        data.put("cost_num", "cost_num");
        data.put("con_max", "con_max");
        data.put("str_max", "str_max");
        data.put("wiz_max", "wiz_max");
        data.put("dex_max", "dex_max");
        data.put("con_add", "con_add");
        data.put("str_add", "str_add");
        data.put("wiz_add", "wiz_add");
        data.put("dex_add", "dex_add");
        data.put("practice_times", "practice_times");
        data.put("double_points", "double_points");
        data.put("enable_double_points", "enable_double_points");
        data.put("can_buy_dp_times", "can_buy_dp_times");
        data.put("online", "online");
        data.put("arena_rank", "arena_rank");
        data.put("party_name", "party_name");
        data.put("unidentified", "unidentified");
        data.put("degree_32", "degree_32");
        data.put("store_exp", "store_exp");
        data.put("equip_identify", "equip_identify");
        data.put("desc", "desc");
        data.put("equip_type", "equip_type");
        data.put("amount", "amount");
        data.put("owner_id", "owner_id");
        data.put("req_level", "req_level");
        data.put("attrib", "attrib");
        data.put("value", "value");
        data.put("rebuild_level", "rebuild_level");
        data.put("color", "color");
        data.put("quality", "quality");
        data.put("use_times", "use_times");
        data.put("max_use_times", "max_use_times");
        data.put("carpet_radius", "carpet_radius");
        data.put("equip_page", "equip_page");
        data.put("max_req_level", "max_req_level");
        data.put("create_time", "create_time");
        data.put("ct_datascore", "ct_datascore");
        data.put("ct_data_top_rank", "ct_data_top_rank");
        data.put("real_desc", "real_desc");
        data.put("all_attrib", "all_attrib");
        data.put("all_polar", "all_polar");
        data.put("all_resist_polar", "all_resist_polar");
        data.put("all_resist_except", "all_resist_except");
        data.put("all_skill", "all_skill");
        data.put("mstunt_rate", "mstunt_rate");
        data.put("skill_develop/exp", "skill_develop/exp");
        data.put("skill_develop/intimacy", "skill_develop/intimacy");
        data.put("life_effect", "life_effect");
        data.put("mana_effect", "mana_effect");
        data.put("attack_effect", "attack_effect");
        data.put("speed_effect", "speed_effect");
        data.put("phy_effect", "phy_effect");
        data.put("mag_effect", "mag_effect");
        data.put("phy_absorb", "phy_absorb");
        data.put("mag_absorb", "mag_absorb");
        data.put("add_max_life", "add_max_life");
        data.put("add_max_mana", "add_max_mana");
        data.put("add_user_level", "add_user_level");
        data.put("add_random_skill", "add_random_skill");
        data.put("double_time", "double_time");
        data.put("add_pet_level", "add_pet_level");
        data.put("pet_ahead_skill", "pet_ahead_skill");
        data.put("pet_longevity", "pet_longevity");
        data.put("upgrade_type", "upgrade_type");
        data.put("add_pet_exp", "add_pet_exp");
        data.put("house/id", "house/id");
        data.put("house_house_class", "house_house_class");
        data.put("plant_level", "plant_level");
        data.put("plant_exp", "plant_exp");
        data.put("to_be_deleted", "to_be_deleted");
        data.put("locked", "locked");
        data.put("pet_upgraded", "pet_upgraded");
        data.put("left_time_to_delete", "left_time_to_delete");
        data.put("extra_desc", "extra_desc");
        data.put("phy_rebuild_level", "phy_rebuild_level");
        data.put("mag_rebuild_level", "mag_rebuild_level");
        data.put("raw_name", "raw_name");
        data.put("suit_polar", "suit_polar");
        data.put("suit_enabled", "suit_enabled");
        data.put("gift", "gift");
        data.put("recognize_recognized", "recognize_recognized");
        data.put("party_stage_party_name", "party_stage_party_name");
        data.put("party_stage_passed_count", "party_stage_passed_count");
        data.put("party_stage_cost_time", "party_stage_cost_time");
        data.put("party_stage_member_name", "party_stage_member_name");
        data.put("prop2_color", "prop2_color");
        data.put("wrestlescore", "wrestlescore");
        data.put("wrestle_score", "wrestle_score");
        data.put("def_effect", "def_effect");
        data.put("combat_guard", "combat_guard");
        data.put("combined", "combined");
        data.put("weapon_icon", "weapon_icon");
        data.put("suit_icon", "suit_icon");
        data.put("org_icon", "org_icon");
        data.put("tao_effect", "tao_effect");
        data.put("mount_type", "mount_type");
        data.put("suit_light_effect", "suit_light_effect");
        data.put("suit_polar_preview", "suit_polar_preview");
        data.put("signature", "signature");
        data.put("insider_time", "insider_time");
        data.put("user_state", "user_state");
        data.put("auto_reply", "auto_reply");
        data.put("friend_image", "friend_image");
        data.put("gid", "gid");
        data.put("iid_str", "iid_str");
        data.put("auto_fight", "auto_fight");
        data.put("free_rename", "free_rename");
        data.put("voucher", "voucher");
        data.put("use_money_type", "use_money_type");
        data.put("lock_exp", "lock_exp");
        data.put("shuadaojiji_rulvling", "shuadaojiji_rulvling");
        data.put("fetch_nice", "fetch_nice");
        data.put("recharge", "recharge");
        data.put("extra_life_effect", "extra_life_effect");
        data.put("extra_mana_effect", "extra_mana_effect");
        data.put("extra_mag_effect", "extra_mag_effect");
        data.put("extra_phy_effect", "extra_phy_effect");
        data.put("extra_speed_effect", "extra_speed_effect");
        data.put("morph_life_times", "morph_life_times");
        data.put("morph_mana_times", "morph_mana_times");
        data.put("morph_speed_times", "morph_speed_times");
        data.put("morph_phy_times", "morph_phy_times");
        data.put("morph_mag_times", "morph_mag_times");
        data.put("morph_life_stat", "morph_life_stat");
        data.put("morph_mana_stat", "morph_mana_stat");
        data.put("morph_speed_stat", "morph_speed_stat");
        data.put("morph_phy_stat", "morph_phy_stat");
        data.put("morph_mag_stat", "morph_mag_stat");
        data.put("free_unlock_exp_times", "free_unlock_exp_times");
        data.put("week_act", "week_act");
        data.put("comeback_flag", "comeback_flag");
        data.put("placed_amount", "placed_amount");
        data.put("achieve", "achieve");
        data.put("achieve_name", "achieve_name");
        data.put("achieve_time", "achieve_time");
        data.put("upgrade_state", "upgrade_state");
        data.put("upgrade_type", "upgrade_type");
        data.put("upgrade_level", "upgrade_level");
        data.put("upgrade_exp", "upgrade_exp");
        data.put("upgrade_exp_to_next_level", "upgrade_exp_to_next_level");
        data.put("upgrade_max_polar_extra", "upgrade_max_polar_extra");
        data.put("upgrade_level", "upgrade_level");
        data.put("has_upgraded", "has_upgraded");
        data.put("limit_use_time", "limit_use_time");
        data.put("fasion_type", "fasion_type");
        data.put("food_num", "food_num");
        data.put("max_food_num", "max_food_num");
        data.put("house_id", "house_id");
        data.put("comfort", "comfort");
        data.put("couple_name", "couple_name");
        data.put("house_type", "house_type");
        data.put("sub_type", "sub_type");
        data.put("couple_gid", "couple_gid");
        data.put("exp_ware_data_unlock_time", "exp_ware_data_unlock_time");
        data.put("exp_ware_data_lock_time", "exp_ware_data_lock_time");
        data.put("exp_ware_data_exp_ware", "exp_ware_data_exp_ware");
        data.put("exp_ware_data_fetch_times", "exp_ware_data_fetch_times");
        data.put("exp_ware_data_today_fetch_times", "exp_ware_data_today_fetch_times");
        data.put("enhanced_phy", "enhanced_phy");
        data.put("ignore_mag_dodge", "ignore_mag_dodge");
        data.put("popular", "popular");
        data.put("trading_goods_gid", "trading_goods_gid");
        data.put("trading_state", "trading_state");
        data.put("trading_left_time", "trading_left_time");
        data.put("trading_price", "trading_price");
        data.put("trading_org_price", "trading_org_price");
        data.put("trading_cg_price_ti", "trading_cg_price_ti");
        data.put("trading_cg_price_ct", "trading_cg_price_ct");
        data.put("char_online_state", "char_online_state");
        data.put("trading_sell_buy_type", "trading_sell_buy_type");
        data.put("trading_appointee_name", "trading_appointee_name");
        data.put("trading_buyout_price", "trading_buyout_price");
        data.put("dan_data/state", "dan_data/state");
        data.put("dan_data_stage", "dan_data_stage");
        data.put("dan_data_exp", "dan_data_exp");
        data.put("dan_data_exp_to_next_level", "dan_data_exp_to_next_level");
        data.put("dan_data_attrib_point", "dan_data_attrib_point");
        data.put("dan_data_polar_point", "dan_data_polar_point");
        data.put("not_check_bw", "not_check_bw");
        data.put("has_break_lv_limit", "has_break_lv_limit");
        data.put("dan_data_today_exp", "dan_data_today_exp");
        data.put("soul_state", "soul_state");
        data.put("horn_name", "horn_name");
        data.put("jewelry_essence", "jewelry_essence");
        data.put("transform_num", "transform_num");
        data.put("transform_cool_ti", "transform_cool_ti");
        data.put("marriage_start_time", "marriage_start_time");
        data.put("book_id", "book_id");
        data.put("fasion_custom_disable", "fasion_custom_disable");
        data.put("fasion_effect_disable", "fasion_effect_disable");
        data.put("marriage_book_id", "marriage_book_id");
        data.put("strengthen_jewelry_num", "strengthen_jewelry_num");
        data.put("strengthen_level", "strengthen_level");
        data.put("strengthen_exp", "strengthen_exp");
        data.put("strengthen_degree", "strengthen_degree");
        data.put("mon_tao", "mon_tao");
        data.put("mon_tao_ex", "mon_tao_ex");
        data.put("last_mon_tao", "last_mon_tao");
        data.put("last_mon_tao_ex", "last_mon_tao_ex");
        data.put("mon_martial", "mon_martial");
        data.put("last_mon_martial", "last_mon_martial");
        data.put("mon_tao_rank", "mon_tao_rank");
        data.put("phy_rebuild_rate", "phy_rebuild_rate");
        data.put("mag_rebuild_rate", "mag_rebuild_rate");
        data.put("life_add_temp", "life_add_temp");
        data.put("mana_add_temp", "mana_add_temp");
        data.put("phy_power_add_temp", "phy_power_add_temp");
        data.put("mag_power_add_temp", "mag_power_add_temp");
        data.put("speed_add_temp", "speed_add_temp");
        data.put("def_add_temp", "def_add_temp");
        data.put("phy_rebuild_add", "phy_rebuild_add");
        data.put("mag_rebuild_add", "mag_rebuild_add");
        data.put("pet_life_shape_temp", "pet_life_shape_temp");
        data.put("pet_mana_shape_temp", "pet_mana_shape_temp");
        data.put("pet_speed_shape_temp", "pet_speed_shape_temp");
        data.put("pet_phy_shape_temp", "pet_phy_shape_temp");
        data.put("pet_mag_shape_temp", "pet_mag_shape_temp");
        data.put("evolve_degree", "evolve_degree");
        data.put("power", "power");
        data.put("skill_low_cost", "skill_low_cost");
        data.put("rebuild_degree", "rebuild_degree");
        data.put("time", "time");
        data.put("effect_foot", "effect_foot");
        data.put("fight_score", "fight_score");
        data.put("recv_gid", "recv_gid");
        data.put("suit_level", "suit_level");
        data.put("suit_degree", "suit_degree");
        data.put("status_poison", "status_poison");
        data.put("status_sleep", "status_sleep");
        data.put("status_forgotten", "status_forgotten");
        data.put("status_frozen", "status_frozen");
        data.put("status_confusion", "status_confusion");
        data.put("status_joint_attack", "status_joint_attack");
        data.put("status_revive", "status_revive");
        data.put("status_stunt", "status_stunt");
        data.put("status_double_hit", "status_double_hit");
        data.put("status_damage_sel", "status_damage_sel");
        data.put("status_counter_attack", "status_counter_attack");
        data.put("status_protected", "status_protected");
        data.put("status_speed", "status_speed");
        data.put("status_phy_power", "status_phy_power");
        data.put("status_defense", "status_defense");
        data.put("status_max_life", "status_max_life");
        data.put("status_dodge", "status_dodge");
        data.put("status_def", "status_def");
        data.put("status_recover_life", "status_recover_life");
        data.put("status_metal", "status_metal");
        data.put("status_wood", "status_wood");
        data.put("status_water", "status_water");
        data.put("status_fire", "status_fire");
        data.put("status_earth", "status_earth");
        data.put("status_leech_phy_damage", "status_leech_phy_damage");
        data.put("status_leech_mag_damage", "status_leech_mag_damage");
        data.put("status_passive_attack", "status_passive_attack");
        data.put("status_deadly_kiss", "status_deadly_kiss");
        data.put("status_loyalty", "status_loyalty");
        data.put("status_immune_phy_damage", "status_immune_phy_damage");
        data.put("status_immune_mag_damage", "status_immune_mag_damage");
        data.put("status_polar_changed", "status_polar_changed");
        data.put("status_fanzhuan_qiankun", "status_fanzhuan_qiankun");
        data.put("status_mana_shield", "status_mana_shield");
        data.put("status_passive_mag_attack", "status_passive_mag_attack");
        data.put("status_add_life_by_mana", "status_add_life_by_mana");
        data.put("combat_guard_index", "combat_guard_index");
        data.put("salary", "salary");
        data.put("party", "party");
        data.put("population", "population");
        data.put("party_war_win", "party_war_win");
        data.put("level_up_time", "level_up_time");
        data.put("higest_xiangy", "higest_xiangy");
        data.put("higest_chub", "higest_chub");
        data.put("higest_fum", "higest_fum");
        data.put("higest_tongtt", "higest_tongtt");
        data.put("higest_yasby", "higest_yasby");
        data.put("tontt_layer", "tontt_layer");
        data.put("money", "money");
        data.put("tao_rank", "tao_rank");
        data.put("lottery_times", "lottery_times");
        data.put("shadow_self", "shadow_self");
        data.put("enchant", "enchant");
        data.put("enchant_nimbus", "enchant_nimbus");
        data.put("max_enchant_nimbus", "max_enchant_nimbus");
        data.put("card_type", "card_type");
        data.put("effect_time", "effect_time");
        data.put("shenmu_points", "shenmu_points");
        data.put("enable_shenmu_points", "enable_shenmu_points");
        data.put("gift_key", "gift_key");
        data.put("expired_time", "expired_time");
        data.put("evolve", "evolve");
        data.put("insider_level", "insider_level");
        data.put("evolve_level", "evolve_level");
        data.put("mailing_item_times", "mailing_item_times");
        data.put("mount_attrib_end_time", "mount_attrib_end_time");
        data.put("mount_attribmove_speed", "mount_attribmove_speed");
        data.put("capacity_level", "capacity_level");
        data.put("hide_mount", "hide_mount");
        data.put("deadline", "deadline");
        data.put("merge_rate", "merge_rate");
        data.put("equip_perfect_percent", "equip_perfect_percent");
        data.put("dunwu_times", "dunwu_times");
        data.put("dunwu_rate", "dunwu_rate");
        data.put("pet_anger", "pet_anger");
        data.put("status_huanbing_zhiji", "status_huanbing_zhiji");
        data.put("status_aitong_yujue", "status_aitong_yujue");
        data.put("status_shushou_jiuqin", "status_shushou_jiuqin");
        data.put("status_wenfeng_sangdan", "status_wenfeng_sangdan");
        data.put("status_yangjing_xurui", "status_yangjing_xurui");
        data.put("status_xuwu", "status_xuwu");
        data.put("item_polar", "item_polar");
        data.put("shuadao_ziqihongmeng", "shuadao_ziqihongmeng");
        data.put("extra_skill", "extra_skill");
        data.put("extra_skill_level", "extra_skill_level");
        data.put("diandqk_frozen_round", "diandqk_frozen_round");
        data.put("status_chaofeng", "status_chaofeng");
        data.put("status_diandao_qiankun", "status_diandao_qiankun");
        data.put("status_jingangquan", "status_jingangquan");
        data.put("status_qinmi_wujian", "status_qinmi_wujian");
        data.put("status_tianyan", "status_tianyan");
        data.put("status_wuji_bifan", "status_wuji_bifan");
        data.put("status_show_opponent_life", "status_show_opponent_life");
        data.put("status_add_life_by_mana_add", "status_add_life_by_mana_add");
        data.put("status_recover_life_add", "status_recover_life_add");
        data.put("status_def_add", "status_def_add");
        data.put("status_phy_power_add", "status_phy_power_add");
        data.put("status_mag_power_add", "status_mag_power_add");
        data.put("status_speed_add", "status_speed_add");
        data.put("brother/appellation", "brother/appellation");
        data.put("shuadao_ruyi_point", "shuadao_ruyi_point");
        data.put("chushi_ex", "chushi_ex");
        data.put("phy_power_without_intimacy", "phy_power_without_intimacy");
        data.put("mag_power_without_intimacy", "mag_power_without_intimacy");
        data.put("def_without_intimacy", "def_without_intimacy");
        data.put("origin_intimacy", "origin_intimacy");
        data.put("douchong_rank", "douchong_rank");
        data.put("upgrade_immortal", "upgrade_immortal");
        data.put("upgrade_magic", "upgrade_magic");
        data.put("upgrade_total", "upgrade_total");
        data.put("artifact_upgraded_enabled", "artifact_upgraded_enabled");
        data.put("status_qisha_yin", "status_qisha_yin");
        data.put("status_qisha_yang", "status_qisha_yang");
        data.put("eclosion", "eclosion");
        data.put("eclosion_nimbus", "eclosion_nimbus");
        data.put("max_eclosion_nimbus", "max_eclosion_nimbus");
        data.put("status_all_resist_except_add", "status_all_resist_except_add");
        data.put("eclosion_stage", "eclosion_stage");
        data.put("status_yanchuan_shenjiao", "status_yanchuan_shenjiao");
        data.put("boss_anger", "boss_anger");
        data.put("higest_score", "higest_score");
        data.put("party/id", "party/id");
        data.put("status_daofa_wubian", "status_daofa_wubian");
        data.put("obtain_time", "obtain_time");
        data.put("effect_waist", "effect_waist");
        data.put("effect_head", "effect_head");
        data.put("status_weiya", "status_weiya");
        data.put("status_weiya_count", "status_weiya_count");
        data.put("graphic_instruction_mark", "graphic_instruction_mark");
        data.put("status_diliebo_flag", "status_diliebo_flag");
        data.put("part_index", "part_index");
        data.put("part_color_index", "part_color_index");
        data.put("npc_chat", "npc_chat");
        data.put("follow_pet_type", "follow_pet_type");
        data.put("dye_icon", "dye_icon");
        data.put("fasion_id", "fasion_id");
        data.put("fasion_visible", "fasion_visible");
        data.put("shidao-dahui", "shidao-dahui");
        data.put("higest_feixdx", "higest_feixdx");
        data.put("open_state", "open_state");
        data.put("shuadaochongfeng_san", "shuadaochongfeng_san");
        data.put("chat_floor", "chat_floor");
        data.put("alias", "alias");
        data.put("chat_head", "chat_head");
        data.put("marriagemarry_id", "marriagemarry_id");
        data.put("marriage_couple_gid", "marriage_couple_gid");
        data.put("gm_attribsspeed", "gm_attribsspeed");
        data.put("gm_attribsdef", "gm_attribsdef");
        data.put("gm_attribsmag_power", "gm_attribsmag_power");
        data.put("gm_attribsphy_power", "gm_attribsphy_power");
        data.put("gm_attribsmax_mana", "gm_attribsmax_mana");
        data.put("gm_attribsmax_life", "gm_attribsmax_life");
        data.put("show_sandglass", "show_sandglass");
        data.put("police_kill_num", "police_kill_num");
        data.put("bully_kill_num", "bully_kill_num");
        data.put("server_name", "server_name");
        data.put("setting_refuse_be_add_level", "setting_refuse_be_add_level");
        data.put("settingauto_reply_msg", "settingauto_reply_msg");
        data.put("settingrefuse_stranger_level", "settingrefuse_stranger_level");
        data.put("announcement", "announcement");
        data.put("setting", "setting");
        data.put("member_gid", "member_gid");
        data.put("leader_gid", "leader_gid");
        data.put("group_id", "group_id");
        data.put("group_name", "group_name");
        data.put("dist_name", "dist_name");
        HashMap<Object, Object> hashMap2 = new HashMap();
        int i = 0;
        int size = data.size();
        Object[] key = new String[size];
        Object[] val = new String[size];

        for(Iterator var5 = data.keySet().iterator(); var5.hasNext(); ++i) {
            Object a = var5.next();
            val[i] = (String)a;
            key[i] = (String)data.get(a);
        }

        for(int a = 0; a < size; ++a) {
            hashMap2.put(key[a], val[a]);
        }

        System.out.println(hashMap2);
        data = hashMap2;
    }

    public static void main(String[] args) {
        add();
    }

    public static final void init() {
        FIELDS.put("shuadaochongfeng_san", new BuildFields(3002, 1));
        FIELDS.put("chat_floor", new BuildFields(3024, 1));
        FIELDS.put("alias", new BuildFields(3001, 1));
        FIELDS.put("chat_head", new BuildFields(3023, 1));
        FIELDS.put("marriagemarry_id", new BuildFields(3000, 1));
        FIELDS.put("marriage_couple_gid", new BuildFields(3022, 1));
        FIELDS.put("gm_attribsspeed", new BuildFields(3021, 1));
        FIELDS.put("gm_attribsdef", new BuildFields(3020, 1));
        FIELDS.put("gm_attribsmag_power", new BuildFields(3019, 1));
        FIELDS.put("gm_attribsphy_power", new BuildFields(3018, 1));
        FIELDS.put("gm_attribsmax_mana", new BuildFields(3017, 1));
        FIELDS.put("gm_attribsmax_life", new BuildFields(3016, 1));
        FIELDS.put("show_sandglass", new BuildFields(3015, 1));
        FIELDS.put("police_kill_num", new BuildFields(3014, 1));
        FIELDS.put("bully_kill_num", new BuildFields(3013, 1));
        FIELDS.put("server_name", new BuildFields(3012, 1));
        FIELDS.put("setting_refuse_be_add_level", new BuildFields(3011, 1));
        FIELDS.put("settingauto_reply_msg", new BuildFields(3010, 1));
        FIELDS.put("settingrefuse_stranger_level", new BuildFields(3009, 1));
        FIELDS.put("announcement", new BuildFields(3008, 1));
        FIELDS.put("setting", new BuildFields(3007, 1));
        FIELDS.put("member_gid", new BuildFields(3006, 1));
        FIELDS.put("leader_gid", new BuildFields(3005, 1));
        FIELDS.put("group_id", new BuildFields(3004, 1));
        FIELDS.put("group_name", new BuildFields(3003, 1));
        FIELDS.put("dist_name", new BuildFields(3025, 1));
        FIELDS.put("name", new BuildFields(0, 1));
        FIELDS.put("str", new BuildFields(1, 1));
        FIELDS.put("phy_power", new BuildFields(2, 1));
        FIELDS.put("accurate", new BuildFields(3, 1));
        FIELDS.put("con", new BuildFields(4, 1));
        FIELDS.put("life", new BuildFields(5, 1));
        FIELDS.put("max_life", new BuildFields(6, 1));
        FIELDS.put("def", new BuildFields(7, 1));
        FIELDS.put("wiz", new BuildFields(8, 1));
        FIELDS.put("mag_power", new BuildFields(9, 1));
        FIELDS.put("mana", new BuildFields(10, 1));
        FIELDS.put("max_mana", new BuildFields(11, 1));
        FIELDS.put("dex", new BuildFields(12, 1));
        FIELDS.put("speed", new BuildFields(13, 1));
        FIELDS.put("parry", new BuildFields(14, 1));
        FIELDS.put("attrib_point", new BuildFields(15, 1));
        FIELDS.put("polar_point", new BuildFields(16, 1));
        FIELDS.put("stamina", new BuildFields(17, 1));
        FIELDS.put("max_stamina", new BuildFields(18, 1));
        FIELDS.put("tao", new BuildFields(19, 1));
        FIELDS.put("friend", new BuildFields(20, 1));
        FIELDS.put("total_pk", new BuildFields(22, 1));
        FIELDS.put("degree", new BuildFields(23, 1));
        FIELDS.put("exp", new BuildFields(24, 1));
        FIELDS.put("pot", new BuildFields(25, 1));
        FIELDS.put("cash", new BuildFields(26, 1));
        FIELDS.put("balance", new BuildFields(27, 1));
        FIELDS.put("gender", new BuildFields(28, 1));
        FIELDS.put("master", new BuildFields(29, 1));
        FIELDS.put("level", new BuildFields(30, 1));
        FIELDS.put("skill", new BuildFields(31, 1));
        FIELDS.put("party/name", new BuildFields(32, 1));
        FIELDS.put("party_contrib", new BuildFields(33, 1));
        FIELDS.put("nick", new BuildFields(34, 1));
        FIELDS.put("title", new BuildFields(35, 1));
        FIELDS.put("nice", new BuildFields(36, 1));
        FIELDS.put("reputation", new BuildFields(37, 1));
        FIELDS.put("couple", new BuildFields(38, 1));
        FIELDS.put("icon", new BuildFields(39, 1));
        FIELDS.put("type", new BuildFields(40, 1));
        FIELDS.put("durability", new BuildFields(41, 1));
        FIELDS.put("max_durability", new BuildFields(42, 1));
        FIELDS.put("polar", new BuildFields(43, 1));
        FIELDS.put("metal", new BuildFields(44, 1));
        FIELDS.put("wood", new BuildFields(45, 1));
        FIELDS.put("water", new BuildFields(46, 1));
        FIELDS.put("fire", new BuildFields(47, 1));
        FIELDS.put("earth", new BuildFields(48, 1));
        FIELDS.put("resist_metal", new BuildFields(49, 1));
        FIELDS.put("resist_wood", new BuildFields(50, 1));
        FIELDS.put("resist_water", new BuildFields(51, 1));
        FIELDS.put("resist_fire", new BuildFields(52, 1));
        FIELDS.put("resist_earth", new BuildFields(53, 1));
        FIELDS.put("exp_to_next_level", new BuildFields(54, 1));
        FIELDS.put("resist_poison", new BuildFields(55, 1));
        FIELDS.put("resist_frozen", new BuildFields(56, 1));
        FIELDS.put("resist_sleep", new BuildFields(57, 1));
        FIELDS.put("resist_forgotten", new BuildFields(58, 1));
        FIELDS.put("resist_confusion", new BuildFields(59, 1));
        FIELDS.put("longevity", new BuildFields(60, 1));
        FIELDS.put("martial", new BuildFields(61, 1));
        FIELDS.put("intimacy", new BuildFields(62, 1));
        FIELDS.put("shape", new BuildFields(63, 1));
        FIELDS.put("resist_point", new BuildFields(64, 1));
        FIELDS.put("loyalty", new BuildFields(65, 1));
        FIELDS.put("double_hit", new BuildFields(66, 1));
        FIELDS.put("stunt", new BuildFields(67, 1));
        FIELDS.put("counter_attack", new BuildFields(68, 1));
        FIELDS.put("life_recover", new BuildFields(69, 1));
        FIELDS.put("mana_recover", new BuildFields(70, 1));
        FIELDS.put("life_recover_rate", new BuildFields(71, 1));
        FIELDS.put("mana_recover_rate", new BuildFields(72, 1));
        FIELDS.put("item_type", new BuildFields(73, 1));
        FIELDS.put("total_score", new BuildFields(74, 1));
        FIELDS.put("counter_attack_rate", new BuildFields(76, 1));
        FIELDS.put("double_hit_rate", new BuildFields(77, 1));
        FIELDS.put("stunt_rate", new BuildFields(78, 1));
        FIELDS.put("damage_sel", new BuildFields(79, 1));
        FIELDS.put("family", new BuildFields(80, 1));
        FIELDS.put("req_str", new BuildFields(81, 1));
        FIELDS.put("total_died", new BuildFields(82, 1));
        FIELDS.put("item_unique", new BuildFields(83, 1));
        FIELDS.put("damage_sel_rate", new BuildFields(84, 1));
        FIELDS.put("portrait", new BuildFields(85, 1));
        FIELDS.put("passive_mode", new BuildFields(86, 1));
        FIELDS.put("static_mode", new BuildFields(87, 1));
        FIELDS.put("source", new BuildFields(88, 1));
        FIELDS.put("signature", new BuildFields(89, 1));
        FIELDS.put("character_harmony", new BuildFields(90, 1));
        FIELDS.put("character/kindness", new BuildFields(91, 1));
        FIELDS.put("character/carefulness", new BuildFields(92, 1));
        FIELDS.put("character/courage", new BuildFields(93, 1));
        FIELDS.put("character/desc", new BuildFields(94, 1));
        FIELDS.put("party/desc", new BuildFields(95, 1));
        FIELDS.put("party/job", new BuildFields(96, 1));
        FIELDS.put("family_title", new BuildFields(97, 1));
        FIELDS.put("party/title", new BuildFields(98, 1));
        FIELDS.put("apprentice_title", new BuildFields(99, 1));
        FIELDS.put("req_con", new BuildFields(100, 1));
        FIELDS.put("req_wiz", new BuildFields(101, 1));
        FIELDS.put("req_dex", new BuildFields(102, 1));
        FIELDS.put("pet_life_shape", new BuildFields(103, 1));
        FIELDS.put("pet_mana_shape", new BuildFields(104, 1));
        FIELDS.put("pet_speed_shape", new BuildFields(105, 1));
        FIELDS.put("pet_phy_shape", new BuildFields(106, 1));
        FIELDS.put("pet_mag_shape", new BuildFields(107, 1));
        FIELDS.put("rank", new BuildFields(108, 1));
        FIELDS.put("penetrate", new BuildFields(109, 1));
        FIELDS.put("special_icon", new BuildFields(115, 1));
        FIELDS.put("penetrate_rate", new BuildFields(116, 1));
        FIELDS.put("nimbus", new BuildFields(117, 1));
        FIELDS.put("silver_coin", new BuildFields(118, 1));
        FIELDS.put("gold_coin", new BuildFields(119, 1));
        FIELDS.put("extra_life", new BuildFields(120, 1));
        FIELDS.put("extra_mana", new BuildFields(121, 1));
        FIELDS.put("have_coin_pwd", new BuildFields(122, 1));
        FIELDS.put("max_cash", new BuildFields(123, 1));
        FIELDS.put("max_balance", new BuildFields(124, 1));
        FIELDS.put("ignore_resist_metal", new BuildFields(125, 1));
        FIELDS.put("ignore_resist_wood", new BuildFields(126, 1));
        FIELDS.put("ignore_resist_water", new BuildFields(127, 1));
        FIELDS.put("ignore_resist_fire", new BuildFields(128, 1));
        FIELDS.put("ignore_resist_earth", new BuildFields(129, 1));
        FIELDS.put("ignore_resist_forgotten", new BuildFields(130, 1));
        FIELDS.put("ignore_resist_poison", new BuildFields(131, 1));
        FIELDS.put("ignore_resist_frozen", new BuildFields(132, 1));
        FIELDS.put("ignore_resist_sleep", new BuildFields(133, 1));
        FIELDS.put("ignore_resist_confusion", new BuildFields(134, 1));
        FIELDS.put("super_excluse_metal", new BuildFields(135, 1));
        FIELDS.put("super_excluse_wood", new BuildFields(136, 1));
        FIELDS.put("super_excluse_water", new BuildFields(137, 1));
        FIELDS.put("super_excluse_fire", new BuildFields(138, 1));
        FIELDS.put("super_excluse_earth", new BuildFields(139, 1));
        FIELDS.put("B_skill_low_cost", new BuildFields(140, 1));
        FIELDS.put("C_skill_low_cost", new BuildFields(141, 1));
        FIELDS.put("D_skill_low_cost", new BuildFields(142, 1));
        FIELDS.put("super_poison", new BuildFields(143, 1));
        FIELDS.put("super_sleep", new BuildFields(144, 1));
        FIELDS.put("super_forgotten", new BuildFields(145, 1));
        FIELDS.put("super_confusion", new BuildFields(146, 1));
        FIELDS.put("super_frozen", new BuildFields(147, 1));
        FIELDS.put("enhanced_metal", new BuildFields(148, 1));
        FIELDS.put("enhanced_wood", new BuildFields(149, 1));
        FIELDS.put("enhanced_water", new BuildFields(150, 1));
        FIELDS.put("enhanced_fire", new BuildFields(151, 1));
        FIELDS.put("enhanced_earth", new BuildFields(152, 1));
        FIELDS.put("mag_dodge", new BuildFields(153, 1));
        FIELDS.put("jinguang_zhaxian_counter_att_rate", new BuildFields(154, 1));
        FIELDS.put("zhaiye_feihua_counter_att_rate", new BuildFields(155, 1));
        FIELDS.put("dishui_chuanshi_counter_att_rate", new BuildFields(156, 1));
        FIELDS.put("juhuo_fentian_counter_att_rate", new BuildFields(157, 1));
        FIELDS.put("luotu_feiyan_counter_att_rate", new BuildFields(158, 1));
        FIELDS.put("metal_mag_power", new BuildFields(159, 1));
        FIELDS.put("wood_mag_power", new BuildFields(160, 1));
        FIELDS.put("water_mag_power", new BuildFields(161, 1));
        FIELDS.put("fire_mag_power", new BuildFields(162, 1));
        FIELDS.put("earth_mag_power", new BuildFields(163, 1));
        FIELDS.put("card_level", new BuildFields(164, 1));
        FIELDS.put("max_card_amount", new BuildFields(165, 1));
        FIELDS.put("card_amount", new BuildFields(166, 1));
        FIELDS.put("ignore_all_resist_polar", new BuildFields(167, 1));
        FIELDS.put("ignore_all_resist_except", new BuildFields(168, 1));
        FIELDS.put("release_forgotten", new BuildFields(169, 1));
        FIELDS.put("release_poison", new BuildFields(170, 1));
        FIELDS.put("release_frozen", new BuildFields(171, 1));
        FIELDS.put("release_sleep", new BuildFields(172, 1));
        FIELDS.put("release_confusion", new BuildFields(173, 1));
        FIELDS.put("tao_ex", new BuildFields(174, 1));
        FIELDS.put("owner_name", new BuildFields(175, 1));
        FIELDS.put("backup_loyalty", new BuildFields(177, 1));
        FIELDS.put("use_skill_d", new BuildFields(178, 1));
        FIELDS.put("max_degree", new BuildFields(179, 1));
        FIELDS.put("cost_num", new BuildFields(180, 1));
        FIELDS.put("con_max", new BuildFields(181, 1));
        FIELDS.put("str_max", new BuildFields(182, 1));
        FIELDS.put("wiz_max", new BuildFields(183, 1));
        FIELDS.put("dex_max", new BuildFields(184, 1));
        FIELDS.put("con_add", new BuildFields(185, 1));
        FIELDS.put("str_add", new BuildFields(186, 1));
        FIELDS.put("wiz_add", new BuildFields(187, 1));
        FIELDS.put("dex_add", new BuildFields(188, 1));
        FIELDS.put("practice_times", new BuildFields(189, 1));
        FIELDS.put("double_points", new BuildFields(190, 1));
        FIELDS.put("enable_double_points", new BuildFields(191, 1));
        FIELDS.put("can_buy_dp_times", new BuildFields(192, 1));
        FIELDS.put("online", new BuildFields(193, 1));
        FIELDS.put("arena_rank", new BuildFields(194, 1));
        FIELDS.put("party_name", new BuildFields(195, 1));
        FIELDS.put("unidentified", new BuildFields(196, 1));
        FIELDS.put("degree_32", new BuildFields(197, 1));
        FIELDS.put("store_exp", new BuildFields(198, 1));
        FIELDS.put("equip_identify", new BuildFields(199, 1));
        FIELDS.put("desc", new BuildFields(200, 1));
        FIELDS.put("equip_type", new BuildFields(201, 1));
        FIELDS.put("amount", new BuildFields(202, 1));
        FIELDS.put("owner_id", new BuildFields(203, 1));
        FIELDS.put("req_level", new BuildFields(204, 1));
        FIELDS.put("attrib", new BuildFields(205, 1));
        FIELDS.put("value", new BuildFields(206, 1));
        FIELDS.put("rebuild_level", new BuildFields(207, 1));
        FIELDS.put("color", new BuildFields(208, 1));
        FIELDS.put("quality", new BuildFields(209, 1));
        FIELDS.put("use_times", new BuildFields(210, 1));
        FIELDS.put("max_use_times", new BuildFields(211, 1));
        FIELDS.put("carpet_radius", new BuildFields(212, 1));
        FIELDS.put("equip_page", new BuildFields(213, 1));
        FIELDS.put("max_req_level", new BuildFields(214, 1));
        FIELDS.put("create_time", new BuildFields(215, 1));
        FIELDS.put("ct_datascore", new BuildFields(216, 1));
        FIELDS.put("ct_data_top_rank", new BuildFields(217, 1));
        FIELDS.put("real_desc", new BuildFields(218, 1));
        FIELDS.put("all_attrib", new BuildFields(219, 1));
        FIELDS.put("all_polar", new BuildFields(220, 1));
        FIELDS.put("all_resist_polar", new BuildFields(221, 1));
        FIELDS.put("all_resist_except", new BuildFields(222, 1));
        FIELDS.put("all_skill", new BuildFields(223, 1));
        FIELDS.put("mstunt_rate", new BuildFields(224, 1));
        FIELDS.put("skill_develop/exp", new BuildFields(229, 1));
        FIELDS.put("skill_develop/intimacy", new BuildFields(230, 1));
        FIELDS.put("life_effect", new BuildFields(231, 1));
        FIELDS.put("mana_effect", new BuildFields(232, 1));
        FIELDS.put("attack_effect", new BuildFields(233, 1));
        FIELDS.put("speed_effect", new BuildFields(234, 1));
        FIELDS.put("phy_effect", new BuildFields(235, 1));
        FIELDS.put("mag_effect", new BuildFields(236, 1));
        FIELDS.put("phy_absorb", new BuildFields(237, 1));
        FIELDS.put("mag_absorb", new BuildFields(238, 1));
        FIELDS.put("add_max_life", new BuildFields(239, 1));
        FIELDS.put("add_max_mana", new BuildFields(240, 1));
        FIELDS.put("add_user_level", new BuildFields(241, 1));
        FIELDS.put("add_random_skill", new BuildFields(242, 1));
        FIELDS.put("double_time", new BuildFields(243, 1));
        FIELDS.put("add_pet_level", new BuildFields(244, 1));
        FIELDS.put("pet_ahead_skill", new BuildFields(245, 1));
        FIELDS.put("pet_longevity", new BuildFields(246, 1));
        FIELDS.put("upgrade_type", new BuildFields(247, 1));
        FIELDS.put("add_pet_exp", new BuildFields(248, 1));
        FIELDS.put("house/id", new BuildFields(249, 1));
        FIELDS.put("house_house_class", new BuildFields(250, 1));
        FIELDS.put("plant_level", new BuildFields(251, 1));
        FIELDS.put("plant_exp", new BuildFields(252, 1));
        FIELDS.put("to_be_deleted", new BuildFields(259, 1));
        FIELDS.put("locked", new BuildFields(260, 1));
        FIELDS.put("pet_upgraded", new BuildFields(261, 1));
        FIELDS.put("left_time_to_delete", new BuildFields(262, 1));
        FIELDS.put("extra_desc", new BuildFields(263, 1));
        FIELDS.put("phy_rebuild_level", new BuildFields(264, 1));
        FIELDS.put("mag_rebuild_level", new BuildFields(265, 1));
        FIELDS.put("raw_name", new BuildFields(266, 1));
        FIELDS.put("suit_polar", new BuildFields(267, 1));
        FIELDS.put("suit_enabled", new BuildFields(268, 1));
        FIELDS.put("gift", new BuildFields(269, 1));
        FIELDS.put("recognize_recognized", new BuildFields(270, 1));
        FIELDS.put("party_stage_party_name", new BuildFields(271, 1));
        FIELDS.put("party_stage_passed_count", new BuildFields(272, 1));
        FIELDS.put("party_stage_cost_time", new BuildFields(273, 1));
        FIELDS.put("party_stage_member_name", new BuildFields(274, 1));
        FIELDS.put("prop2_color", new BuildFields(275, 1));
        FIELDS.put("wrestlescore", new BuildFields(276, 1));
        FIELDS.put("wrestle_score", new BuildFields(277, 1));
        FIELDS.put("def_effect", new BuildFields(278, 1));
        FIELDS.put("combat_guard", new BuildFields(279, 1));
        FIELDS.put("nil", new BuildFields(280, 1));
        FIELDS.put("combined", new BuildFields(281, 1));
        FIELDS.put("weapon_icon", new BuildFields(289, 1));
        FIELDS.put("suit_icon", new BuildFields(290, 1));
        FIELDS.put("org_icon", new BuildFields(291, 1));
        FIELDS.put("tao_effect", new BuildFields(292, 1));
        FIELDS.put("mount_type", new BuildFields(293, 1));
        FIELDS.put("suit_light_effect", new BuildFields(294, 1));
        FIELDS.put("suit_polar_preview", new BuildFields(295, 1));
        FIELDS.put("signature", new BuildFields(299, 1));
        FIELDS.put("insider_time", new BuildFields(300, 1));
        FIELDS.put("user_state", new BuildFields(301, 1));
        FIELDS.put("auto_reply", new BuildFields(302, 1));
        FIELDS.put("friend_image", new BuildFields(303, 1));
        FIELDS.put("gid", new BuildFields(304, 1));
        FIELDS.put("iid_str", new BuildFields(305, 1));
        FIELDS.put("auto_fight", new BuildFields(306, 1));
        FIELDS.put("free_rename", new BuildFields(307, 1));
        FIELDS.put("voucher", new BuildFields(308, 1));
        FIELDS.put("use_money_type", new BuildFields(309, 1));
        FIELDS.put("lock_exp", new BuildFields(310, 1));
        FIELDS.put("shuadaojiji_rulvling", new BuildFields(311, 1));
        FIELDS.put("fetch_nice", new BuildFields(312, 1));
        FIELDS.put("recharge", new BuildFields(313, 1));
        FIELDS.put("extra_life_effect", new BuildFields(314, 1));
        FIELDS.put("extra_mana_effect", new BuildFields(315, 1));
        FIELDS.put("extra_mag_effect", new BuildFields(316, 1));
        FIELDS.put("extra_phy_effect", new BuildFields(317, 1));
        FIELDS.put("extra_speed_effect", new BuildFields(318, 1));
        FIELDS.put("morph_life_times", new BuildFields(319, 1));
        FIELDS.put("morph_mana_times", new BuildFields(320, 1));
        FIELDS.put("morph_speed_times", new BuildFields(321, 1));
        FIELDS.put("morph_phy_times", new BuildFields(322, 1));
        FIELDS.put("morph_mag_times", new BuildFields(323, 1));
        FIELDS.put("morph_life_stat", new BuildFields(324, 1));
        FIELDS.put("morph_mana_stat", new BuildFields(325, 1));
        FIELDS.put("morph_speed_stat", new BuildFields(326, 1));
        FIELDS.put("morph_phy_stat", new BuildFields(327, 1));
        FIELDS.put("morph_mag_stat", new BuildFields(328, 1));
        FIELDS.put("free_unlock_exp_times", new BuildFields(329, 1));
        FIELDS.put("week_act", new BuildFields(332, 1));
        FIELDS.put("comeback_flag", new BuildFields(333, 1));
        FIELDS.put("placed_amount", new BuildFields(334, 1));
        FIELDS.put("achieve", new BuildFields(335, 1));
        FIELDS.put("achieve_name", new BuildFields(336, 1));
        FIELDS.put("achieve_time", new BuildFields(337, 1));
        FIELDS.put("upgrade_state", new BuildFields(339, 1));
        FIELDS.put("upgrade_type", new BuildFields(340, 1));
        FIELDS.put("upgrade_level", new BuildFields(341, 1));
        FIELDS.put("upgrade_exp", new BuildFields(342, 1));
        FIELDS.put("upgrade_exp_to_next_level", new BuildFields(343, 1));
        FIELDS.put("upgrade_max_polar_extra", new BuildFields(344, 1));
        FIELDS.put("upgrade_level", new BuildFields(345, 1));
        FIELDS.put("has_upgraded", new BuildFields(346, 1));
        FIELDS.put("limit_use_time", new BuildFields(347, 1));
        FIELDS.put("fasion_type", new BuildFields(348, 1));
        FIELDS.put("food_num", new BuildFields(349, 1));
        FIELDS.put("max_food_num", new BuildFields(350, 1));
        FIELDS.put("house_id", new BuildFields(351, 1));
        FIELDS.put("comfort", new BuildFields(352, 1));
        FIELDS.put("couple_name", new BuildFields(353, 1));
        FIELDS.put("house_type", new BuildFields(354, 1));
        FIELDS.put("sub_type", new BuildFields(355, 1));
        FIELDS.put("couple_gid", new BuildFields(356, 1));
        FIELDS.put("exp_ware_data_unlock_time", new BuildFields(357, 1));
        FIELDS.put("exp_ware_data_lock_time", new BuildFields(358, 1));
        FIELDS.put("exp_ware_data_exp_ware", new BuildFields(359, 1));
        FIELDS.put("exp_ware_data_fetch_times", new BuildFields(360, 1));
        FIELDS.put("exp_ware_data_today_fetch_times", new BuildFields(361, 1));
        FIELDS.put("enhanced_phy", new BuildFields(404, 1));
        FIELDS.put("ignore_mag_dodge", new BuildFields(405, 1));
        FIELDS.put("popular", new BuildFields(409, 1));
        FIELDS.put("trading_goods_gid", new BuildFields(427, 1));
        FIELDS.put("trading_state", new BuildFields(428, 1));
        FIELDS.put("trading_left_time", new BuildFields(429, 1));
        FIELDS.put("trading_price", new BuildFields(430, 1));
        FIELDS.put("trading_org_price", new BuildFields(431, 1));
        FIELDS.put("trading_cg_price_ti", new BuildFields(432, 1));
        FIELDS.put("trading_cg_price_ct", new BuildFields(433, 1));
        FIELDS.put("char_online_state", new BuildFields(434, 1));
        FIELDS.put("trading_sell_buy_type", new BuildFields(435, 1));
        FIELDS.put("trading_appointee_name", new BuildFields(436, 1));
        FIELDS.put("trading_buyout_price", new BuildFields(437, 1));
        FIELDS.put("dan_data/state", new BuildFields(438, 1));
        FIELDS.put("dan_data_stage", new BuildFields(439, 1));
        FIELDS.put("dan_data_exp", new BuildFields(440, 1));
        FIELDS.put("dan_data_exp_to_next_level", new BuildFields(441, 1));
        FIELDS.put("dan_data_attrib_point", new BuildFields(442, 1));
        FIELDS.put("dan_data_polar_point", new BuildFields(443, 1));
        FIELDS.put("not_check_bw", new BuildFields(444, 1));
        FIELDS.put("has_break_lv_limit", new BuildFields(445, 1));
        FIELDS.put("dan_data_today_exp", new BuildFields(446, 1));
        FIELDS.put("soul_state", new BuildFields(447, 1));
        FIELDS.put("horn_name", new BuildFields(448, 1));
        FIELDS.put("jewelry_essence", new BuildFields(449, 1));
        FIELDS.put("transform_num", new BuildFields(450, 1));
        FIELDS.put("transform_cool_ti", new BuildFields(451, 1));
        FIELDS.put("marriage_start_time", new BuildFields(452, 1));
        FIELDS.put("book_id", new BuildFields(453, 1));
        FIELDS.put("fasion_custom_disable", new BuildFields(454, 1));
        FIELDS.put("fasion_effect_disable", new BuildFields(455, 1));
        FIELDS.put("marriage_book_id", new BuildFields(456, 1));
        FIELDS.put("strengthen_jewelry_num", new BuildFields(457, 1));
        FIELDS.put("strengthen_level", new BuildFields(458, 1));
        FIELDS.put("strengthen_exp", new BuildFields(459, 1));
        FIELDS.put("strengthen_degree", new BuildFields(460, 1));
        FIELDS.put("mon_tao", new BuildFields(461, 1));
        FIELDS.put("mon_tao_ex", new BuildFields(462, 1));
        FIELDS.put("last_mon_tao", new BuildFields(463, 1));
        FIELDS.put("last_mon_tao_ex", new BuildFields(464, 1));
        FIELDS.put("mon_martial", new BuildFields(465, 1));
        FIELDS.put("last_mon_martial", new BuildFields(466, 1));
        FIELDS.put("mon_tao_rank", new BuildFields(467, 1));
        FIELDS.put("phy_rebuild_rate", new BuildFields(718, 1));
        FIELDS.put("mag_rebuild_rate", new BuildFields(719, 1));
        FIELDS.put("life_add_temp", new BuildFields(720, 1));
        FIELDS.put("mana_add_temp", new BuildFields(721, 1));
        FIELDS.put("phy_power_add_temp", new BuildFields(722, 1));
        FIELDS.put("mag_power_add_temp", new BuildFields(723, 1));
        FIELDS.put("speed_add_temp", new BuildFields(724, 1));
        FIELDS.put("def_add_temp", new BuildFields(725, 1));
        FIELDS.put("phy_rebuild_add", new BuildFields(799, 1));
        FIELDS.put("mag_rebuild_add", new BuildFields(800, 1));
        FIELDS.put("pet_life_shape_temp", new BuildFields(801, 1));
        FIELDS.put("pet_mana_shape_temp", new BuildFields(802, 1));
        FIELDS.put("pet_speed_shape_temp", new BuildFields(803, 1));
        FIELDS.put("pet_phy_shape_temp", new BuildFields(804, 1));
        FIELDS.put("pet_mag_shape_temp", new BuildFields(805, 1));
        FIELDS.put("evolve_degree", new BuildFields(806, 1));
        FIELDS.put("power", new BuildFields(807, 1));
        FIELDS.put("skill_low_cost", new BuildFields(808, 1));
        FIELDS.put("rebuild_degree", new BuildFields(809, 1));
        FIELDS.put("time", new BuildFields(810, 1));
        FIELDS.put("effect_foot", new BuildFields(811, 1));
        FIELDS.put("fight_score", new BuildFields(812, 1));
        FIELDS.put("recv_gid", new BuildFields(813, 1));
        FIELDS.put("suit_level", new BuildFields(814, 1));
        FIELDS.put("suit_degree", new BuildFields(815, 1));
        FIELDS.put("status_poison", new BuildFields(816, 1));
        FIELDS.put("status_sleep", new BuildFields(817, 1));
        FIELDS.put("status_forgotten", new BuildFields(818, 1));
        FIELDS.put("status_frozen", new BuildFields(819, 1));
        FIELDS.put("status_confusion", new BuildFields(820, 1));
        FIELDS.put("status_joint_attack", new BuildFields(821, 1));
        FIELDS.put("status_revive", new BuildFields(822, 1));
        FIELDS.put("status_stunt", new BuildFields(823, 1));
        FIELDS.put("status_double_hit", new BuildFields(824, 1));
        FIELDS.put("status_damage_sel", new BuildFields(825, 1));
        FIELDS.put("status_counter_attack", new BuildFields(826, 1));
        FIELDS.put("status_protected", new BuildFields(827, 1));
        FIELDS.put("status_speed", new BuildFields(828, 1));
        FIELDS.put("status_phy_power", new BuildFields(829, 1));
        FIELDS.put("status_defense", new BuildFields(830, 1));
        FIELDS.put("status_max_life", new BuildFields(831, 1));
        FIELDS.put("status_dodge", new BuildFields(832, 1));
        FIELDS.put("status_def", new BuildFields(833, 1));
        FIELDS.put("status_recover_life", new BuildFields(834, 1));
        FIELDS.put("status_metal", new BuildFields(835, 1));
        FIELDS.put("status_wood", new BuildFields(836, 1));
        FIELDS.put("status_water", new BuildFields(837, 1));
        FIELDS.put("status_fire", new BuildFields(838, 1));
        FIELDS.put("status_earth", new BuildFields(839, 1));
        FIELDS.put("status_leech_phy_damage", new BuildFields(840, 1));
        FIELDS.put("status_leech_mag_damage", new BuildFields(841, 1));
        FIELDS.put("status_passive_attack", new BuildFields(842, 1));
        FIELDS.put("status_deadly_kiss", new BuildFields(843, 1));
        FIELDS.put("status_loyalty", new BuildFields(844, 1));
        FIELDS.put("status_immune_phy_damage", new BuildFields(845, 1));
        FIELDS.put("status_immune_mag_damage", new BuildFields(846, 1));
        FIELDS.put("status_polar_changed", new BuildFields(847, 1));
        FIELDS.put("status_fanzhuan_qiankun", new BuildFields(848, 1));
        FIELDS.put("status_mana_shield", new BuildFields(849, 1));
        FIELDS.put("status_passive_mag_attack", new BuildFields(850, 1));
        FIELDS.put("status_add_life_by_mana", new BuildFields(851, 1));
        FIELDS.put("combat_guard_index", new BuildFields(852, 1));
        FIELDS.put("salary", new BuildFields(853, 1));
        FIELDS.put("party", new BuildFields(854, 1));
        FIELDS.put("population", new BuildFields(855, 1));
        FIELDS.put("party_war_win", new BuildFields(856, 1));
        FIELDS.put("level_up_time", new BuildFields(857, 1));
        FIELDS.put("higest_xiangy", new BuildFields(858, 1));
        FIELDS.put("higest_chub", new BuildFields(859, 1));
        FIELDS.put("higest_fum", new BuildFields(860, 1));
        FIELDS.put("higest_tongtt", new BuildFields(861, 1));
        FIELDS.put("higest_yasby", new BuildFields(862, 1));
        FIELDS.put("tontt_layer", new BuildFields(863, 1));
        FIELDS.put("money", new BuildFields(864, 1));
        FIELDS.put("tao_rank", new BuildFields(865, 1));
        FIELDS.put("lottery_times", new BuildFields(867, 1));
        FIELDS.put("shadow_self", new BuildFields(868, 1));
        FIELDS.put("enchant", new BuildFields(869, 1));
        FIELDS.put("enchant_nimbus", new BuildFields(870, 1));
        FIELDS.put("max_enchant_nimbus", new BuildFields(871, 1));
        FIELDS.put("card_type", new BuildFields(872, 1));
        FIELDS.put("effect_time", new BuildFields(873, 1));
        FIELDS.put("shenmu_points", new BuildFields(874, 1));
        FIELDS.put("enable_shenmu_points", new BuildFields(875, 1));
        FIELDS.put("gift_key", new BuildFields(876, 1));
        FIELDS.put("expired_time", new BuildFields(877, 1));
        FIELDS.put("evolve", new BuildFields(878, 1));
        FIELDS.put("insider_level", new BuildFields(879, 1));
        FIELDS.put("evolve_level", new BuildFields(880, 1));
        FIELDS.put("mailing_item_times", new BuildFields(881, 1));
        FIELDS.put("mount_attrib_end_time", new BuildFields(882, 1));
        FIELDS.put("mount_attribmove_speed", new BuildFields(883, 1));
        FIELDS.put("capacity_level", new BuildFields(884, 1));
        FIELDS.put("hide_mount", new BuildFields(885, 1));
        FIELDS.put("deadline", new BuildFields(886, 1));
        FIELDS.put("merge_rate", new BuildFields(887, 1));
        FIELDS.put("equip_perfect_percent", new BuildFields(888, 1));
        FIELDS.put("dunwu_times", new BuildFields(889, 1));
        FIELDS.put("dunwu_rate", new BuildFields(890, 1));
        FIELDS.put("pet_anger", new BuildFields(891, 1));
        FIELDS.put("status_huanbing_zhiji", new BuildFields(892, 1));
        FIELDS.put("status_aitong_yujue", new BuildFields(893, 1));
        FIELDS.put("status_shushou_jiuqin", new BuildFields(894, 1));
        FIELDS.put("status_wenfeng_sangdan", new BuildFields(895, 1));
        FIELDS.put("status_yangjing_xurui", new BuildFields(896, 1));
        FIELDS.put("status_xuwu", new BuildFields(897, 1));
        FIELDS.put("item_polar", new BuildFields(898, 1));
        FIELDS.put("shuadao_ziqihongmeng", new BuildFields(899, 1));
        FIELDS.put("extra_skill", new BuildFields(900, 1));
        FIELDS.put("extra_skill_level", new BuildFields(901, 1));
        FIELDS.put("diandqk_frozen_round", new BuildFields(902, 1));
        FIELDS.put("status_chaofeng", new BuildFields(903, 1));
        FIELDS.put("status_diandao_qiankun", new BuildFields(904, 1));
        FIELDS.put("status_jingangquan", new BuildFields(905, 1));
        FIELDS.put("status_qinmi_wujian", new BuildFields(906, 1));
        FIELDS.put("status_tianyan", new BuildFields(907, 1));
        FIELDS.put("status_wuji_bifan", new BuildFields(908, 1));
        FIELDS.put("status_show_opponent_life", new BuildFields(909, 1));
        FIELDS.put("status_add_life_by_mana_add", new BuildFields(910, 1));
        FIELDS.put("status_recover_life_add", new BuildFields(911, 1));
        FIELDS.put("status_def_add", new BuildFields(912, 1));
        FIELDS.put("status_phy_power_add", new BuildFields(913, 1));
        FIELDS.put("status_mag_power_add", new BuildFields(914, 1));
        FIELDS.put("status_speed_add", new BuildFields(915, 1));
        FIELDS.put("brother/appellation", new BuildFields(916, 1));
        FIELDS.put("shuadao_ruyi_point", new BuildFields(917, 1));
        FIELDS.put("chushi_ex", new BuildFields(918, 1));
        FIELDS.put("phy_power_without_intimacy", new BuildFields(919, 1));
        FIELDS.put("mag_power_without_intimacy", new BuildFields(920, 1));
        FIELDS.put("def_without_intimacy", new BuildFields(921, 1));
        FIELDS.put("origin_intimacy", new BuildFields(922, 1));
        FIELDS.put("douchong_rank", new BuildFields(923, 1));
        FIELDS.put("upgrade_immortal", new BuildFields(924, 1));
        FIELDS.put("upgrade_magic", new BuildFields(925, 1));
        FIELDS.put("upgrade_total", new BuildFields(926, 1));
        FIELDS.put("artifact_upgraded_enabled", new BuildFields(927, 1));
        FIELDS.put("status_qisha_yin", new BuildFields(928, 1));
        FIELDS.put("status_qisha_yang", new BuildFields(929, 1));
        FIELDS.put("eclosion", new BuildFields(930, 1));
        FIELDS.put("eclosion_nimbus", new BuildFields(931, 1));
        FIELDS.put("max_eclosion_nimbus", new BuildFields(932, 1));
        FIELDS.put("status_all_resist_except_add", new BuildFields(933, 1));
        FIELDS.put("eclosion_stage", new BuildFields(934, 1));
        FIELDS.put("status_yanchuan_shenjiao", new BuildFields(935, 1));
        FIELDS.put("boss_anger", new BuildFields(936, 1));
        FIELDS.put("higest_score", new BuildFields(937, 1));
        FIELDS.put("party/id", new BuildFields(938, 1));
        FIELDS.put("status_daofa_wubian", new BuildFields(939, 1));
        FIELDS.put("obtain_time", new BuildFields(940, 1));
        FIELDS.put("effect_waist", new BuildFields(941, 1));
        FIELDS.put("effect_head", new BuildFields(942, 1));
        FIELDS.put("status_weiya", new BuildFields(943, 1));
        FIELDS.put("status_weiya_count", new BuildFields(944, 1));
        FIELDS.put("graphic_instruction_mark", new BuildFields(945, 1));
        FIELDS.put("status_diliebo_flag", new BuildFields(946, 1));
        FIELDS.put("part_index", new BuildFields(947, 1));
        FIELDS.put("part_color_index", new BuildFields(948, 1));
        FIELDS.put("npc_chat", new BuildFields(949, 1));
        FIELDS.put("follow_pet_type", new BuildFields(950, 1));
        FIELDS.put("dye_icon", new BuildFields(951, 1));
        FIELDS.put("fasion_id", new BuildFields(952, 1));
        FIELDS.put("fasion_visible", new BuildFields(953, 1));
        FIELDS.put("shidao-dahui", new BuildFields(1999, 1));
        FIELDS.put("higest_feixdx", new BuildFields(2000, 1));
        FIELDS.put("open_state", new BuildFields(2001, 1));
    }

    public BuildFields(int key, int type) {
        this.key = key;
        this.type = type;
    }

    public void write(ByteBuf writeBuf, Object str) {
        if (str instanceof String) {
            writeBuf.writeShort(this.key);
            writeBuf.writeByte(4);
            GameWriteTool.writeString(writeBuf, String.valueOf(str));
        } else {
            writeBuf.writeShort(this.key);
            writeBuf.writeByte(3);
            GameWriteTool.writeInt(writeBuf, Integer.valueOf(String.valueOf(str)));
        }

    }

    protected BuildFields clone() throws CloneNotSupportedException {
        return (BuildFields)super.clone();
    }

    public static BuildFields get(String str) {
        try {
            return ((BuildFields)FIELDS.get(str)).clone();
        } catch (CloneNotSupportedException var2) {
            log.error("", var2);
            return null;
        }
    }
}
